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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-07 16:37:53 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-07-07 16:37:53 +0200 |
commit | bbf5bec817c6c9824155c15d34806db152d5ed43 (patch) | |
tree | 80f9532ae5814da4c168dbf7138ea9a289fc4a8c /src/Blocks/BlockHandler.h | |
parent | Added bed entity (#3823) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.h | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 625def7d8..302fdbc4b 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -114,16 +114,11 @@ public: /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision + @param a_Pos Position of the block + @param a_Player Player trying to build on the block + @param a_Meta Meta value of the block currently at a_Pos */ - virtual bool DoesIgnoreBuildCollision(void); - - /** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or - player's item-in-hand is needed to determine collision (thin snow) */ - virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) - { - UNUSED(a_Meta); - return DoesIgnoreBuildCollision(); - } + virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta); /** Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true */ |