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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-06-30 16:50:15 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-07-14 22:46:30 +0200
commit8656e149c8820272a882406912790f0075ed5f28 (patch)
treeb4f89f69dfb026f76862046637fd99162a49d3c9 /src/Blocks/BlockHandler.h
parentMerge pull request #2352 from mmdk95/master (diff)
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-rw-r--r--src/Blocks/BlockHandler.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 1b357c3f1..4a484dfad 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -126,6 +126,9 @@ public:
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block. */
virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
+
+ /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: http://minecraft.gamepedia.com/Map_item_format */
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
/// <returns>Block meta following rotation</returns>