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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-05-05 15:25:10 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-05 15:25:10 +0200 |
commit | a62b2b1be2103d7de2fd66c7304b7473e369be3c (patch) | |
tree | a44f2b43fd90f5c79af5e308b554349e6dc546af /src/Blocks/BlockDoor.h | |
parent | Rename files to match code (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDoor.h | 65 |
1 files changed, 12 insertions, 53 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index c6d4a7b9a..1b5c33d46 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -11,6 +11,8 @@ + + class cBlockDoorHandler final : public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02> { @@ -43,25 +45,6 @@ public: } } - static bool CanReplaceBlock(BLOCKTYPE a_BlockType) - { - switch (a_BlockType) - { - case E_BLOCK_AIR: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_SNOW: - case E_BLOCK_FIRE: - { - return true; - } - } - return false; - } - /** Returns a vector pointing one block in the direction the door is facing (where the outside is). */ inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta) { @@ -167,38 +150,6 @@ private: virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override; virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const override; virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const override; - - - - - - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, - cPlayer & a_Player, - const Vector3i a_PlacedBlockPos, - eBlockFace a_ClickedBlockFace, - const Vector3i a_CursorPos, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) const override - { - // If clicking a bottom face, place the door one block lower: - auto PlacedPos = a_PlacedBlockPos; - if (a_ClickedBlockFace == BLOCK_FACE_BOTTOM) - { - PlacedPos.y--; - } - - if ( - !CanReplaceBlock(a_ChunkInterface.GetBlock(PlacedPos)) || - !CanReplaceBlock(a_ChunkInterface.GetBlock(PlacedPos.addedY(1))) - ) - { - return false; - } - - return Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, PlacedPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta); - } - virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const override; @@ -237,9 +188,17 @@ private: - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override + virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { - return ((a_RelPos.y > 0) && CanBeOn(a_Chunk.GetBlock(a_RelPos.addedY(-1)), a_Chunk.GetMeta(a_RelPos.addedY(-1)))); + // CanBeAt is also called on placement, so the top part can't check for the bottom part. + // Both parts can only that their base is a valid block. + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1); + a_Chunk.GetBlockTypeMeta(BasePosition, BlockType, BlockMeta); + + return (BasePosition.y >= 0) && CanBeOn(BlockType, BlockMeta); } |