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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-18 17:09:10 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-18 17:09:10 +0100 |
commit | 813176fbd1de6591201a840829cb3f4ab927f754 (patch) | |
tree | 72329bea9c42ee629737a215d7f4e157896ccd46 /src/Blocks/BlockConcretePowder.h | |
parent | Fixed horse UI desync when taking saddle out (#5108) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockConcretePowder.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockConcretePowder.h b/src/Blocks/BlockConcretePowder.h index a69001a65..52591b3c1 100644 --- a/src/Blocks/BlockConcretePowder.h +++ b/src/Blocks/BlockConcretePowder.h @@ -29,7 +29,7 @@ private: virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override { - a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); + a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); return true; }); } /** Check blocks above and around to see if they are water. If one is, converts this into concrete block. */ |