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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-31 22:17:52 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-01 08:21:20 +0200 |
commit | 0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch) | |
tree | f2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockCauldron.h | |
parent | cWorld::SendBlockTo take player by ref (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockCauldron.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 2d6a8eef2..9505bc10b 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -21,21 +21,21 @@ public: a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); } - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - switch (a_Player->GetEquippedItem().m_ItemType) + switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_WATER_BUCKET: { if (Meta < 3) { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3); - if (!a_Player->IsGameModeCreative()) + if (!a_Player.IsGameModeCreative()) { - a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_BUCKET, 1); - a_Player->GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(NewItem); } } break; @@ -45,9 +45,9 @@ public: if (Meta > 0) { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); - a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_POTIONS, 1, 0); - a_Player->GetInventory().AddItem(NewItem); + a_Player.GetInventory().AddItem(NewItem); } break; } |