diff options
author | Mattes D <github@xoft.cz> | 2014-10-21 18:12:40 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-10-21 18:12:40 +0200 |
commit | bcb839d07bd9b0cea4cd8af021db76ae0822f7a9 (patch) | |
tree | 1970b9d1650e63ed5bec88308d70736d13463e09 /src/BlockEntities | |
parent | Updated ProtectionAreas (diff) | |
parent | fix std:min call, include algorithm and compare same type (diff) | |
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/BeaconEntity.cpp | 14 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 7 | ||||
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp | 16 | ||||
-rw-r--r-- | src/BlockEntities/FlowerPotEntity.cpp | 10 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.cpp | 34 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 66 | ||||
-rw-r--r-- | src/BlockEntities/JukeboxEntity.cpp | 6 | ||||
-rw-r--r-- | src/BlockEntities/SignEntity.cpp | 8 |
8 files changed, 64 insertions, 97 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 02f45a097..fe5bcf143 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BeaconEntity.h" +#include <algorithm> #include "../BlockArea.h" #include "../Entities/Player.h" @@ -227,10 +228,7 @@ void cBeaconEntity::GiveEffects(void) virtual bool Item(cPlayer * a_Player) { Vector3d PlayerPosition = Vector3d(a_Player->GetPosition()); - if (PlayerPosition.y > (double)m_PosY) - { - PlayerPosition.y = (double)m_PosY; - } + PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y); // TODO: Vanilla minecraft uses an AABB check instead of a radius one Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ); @@ -255,7 +253,7 @@ void cBeaconEntity::GiveEffects(void) , m_PrimaryEffect(a_PrimaryEffect) , m_SecondaryEffect(a_SecondaryEffect) , m_EffectLevel(a_EffectLevel) - {}; + {} } PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel); GetWorld()->ForEachPlayer(PlayerCallback); @@ -288,7 +286,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player) OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this)); Window = GetWindow(); } - + if (Window != NULL) { // if (a_Player->GetWindow() != Window) @@ -307,7 +305,3 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); } - - - - diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index aea854dc2..157862bd1 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -105,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) + if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage)) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } @@ -190,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector) { - m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector); + m_World->CreateProjectile(static_cast<double>(a_BlockX + 0.5), static_cast<double>(a_BlockY + 0.5), static_cast<double>(a_BlockZ + 0.5), a_Kind, NULL, NULL, &a_ShootVector); } @@ -275,6 +275,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum m_Contents.AddItem(EmptyBucket); return true; } - - - diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index dac951b27..e39b938a0 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -70,19 +70,19 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) SlotsCnt++; } } // for i - m_Contents[] - + if (SlotsCnt == 0) { // Nothing in the dropspenser, play the click sound m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f); return; } - + int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1); - + // DropSpense the item, using the specialized behavior in the subclasses: DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]); - + // Broadcast a smoke and click effects: NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); int SmokeDir = 0; @@ -132,7 +132,7 @@ bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk) { return false; } - + m_ShouldDropSpense = false; DropSpense(a_Chunk); return true; @@ -160,7 +160,7 @@ void cDropSpenserEntity::UsedBy(cPlayer * a_Player) OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); Window = GetWindow(); } - + if (Window != NULL) { if (a_Player->GetWindow() != Window) @@ -205,7 +205,3 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ); } - - - - diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp index 01560f814..ad7b496cc 100644 --- a/src/BlockEntities/FlowerPotEntity.cpp +++ b/src/BlockEntities/FlowerPotEntity.cpp @@ -28,7 +28,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player) { return; } - + cItem SelectedItem = a_Player->GetInventory().GetEquippedItem(); if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage)) { @@ -63,7 +63,7 @@ void cFlowerPotEntity::Destroy(void) cItems Pickups; Pickups.Add(m_Item); m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); - + m_Item.Empty(); } } @@ -88,7 +88,7 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData) } case E_BLOCK_TALL_GRASS: { - return (m_ItemData == (short) 2); + return (m_ItemData == static_cast<short>(2)); } default: { @@ -96,7 +96,3 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData) } } } - - - - diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 284ac7de9..d8ca15c6c 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -115,16 +115,16 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) FinishOne(); } } - + m_TimeBurned++; if (m_TimeBurned >= m_FuelBurnTime) { // The current fuel has been exhausted, use another one, if possible BurnNewFuel(); } - + UpdateProgressBars(); - + return true; } @@ -185,7 +185,7 @@ void cFurnaceEntity::BurnNewFuel(void) SetIsCooking(false); return; } - + // Is the input and output ready for cooking? if (!CanCookInputToOutput()) { @@ -217,12 +217,12 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) { return; } - + ASSERT(a_ItemGrid == &m_Contents); switch (a_SlotNum) { - case fsInput: UpdateInput(); break; - case fsFuel: UpdateFuel(); break; + case fsInput: UpdateInput(); break; + case fsFuel: UpdateFuel(); break; case fsOutput: UpdateOutput(); break; default: ASSERT(!"Invalid furnace slot update!"); break; } @@ -241,7 +241,7 @@ void cFurnaceEntity::UpdateInput(void) m_TimeCooked = 0; } m_LastInput = m_Contents.GetSlot(fsInput); - + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); if (!CanCookInputToOutput()) @@ -254,7 +254,7 @@ void cFurnaceEntity::UpdateInput(void) { m_NeedCookTime = m_CurrentRecipe->CookTime; SetIsCooking(true); - + // Start burning new fuel if there's no flame now: if (GetFuelBurnTimeLeft() <= 0) { @@ -274,7 +274,7 @@ void cFurnaceEntity::UpdateFuel(void) // The current fuel is still burning, don't modify anything: return; } - + // The current fuel is spent, try to burn some more: BurnNewFuel(); } @@ -292,7 +292,7 @@ void cFurnaceEntity::UpdateOutput(void) SetIsCooking(false); return; } - + // No need to burn new fuel, the Tick() function will take care of that // Can cook, start cooking if not already underway: @@ -311,7 +311,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const // This input cannot be cooked return false; } - + const cItem & Slot = m_Contents.GetSlot(fsOutput); if (Slot.IsEmpty()) { @@ -324,13 +324,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const // The output slot is blocked with something that cannot be stacked with the recipe's output return false; } - + if (Slot.IsFullStack()) { // Cannot add any more items to the output slot return false; } - + return true; } @@ -345,7 +345,7 @@ void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate) { return; } - + int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0; BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel)); @@ -373,7 +373,3 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking) m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta); } } - - - - diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 103f516fc..9f64ea148 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -58,7 +58,7 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); - + bool res = false; res = MoveItemsIn (a_Chunk, CurrentTick) || res; res = MovePickupsIn(a_Chunk, CurrentTick) || res; @@ -74,7 +74,7 @@ void cHopperEntity::SendTo(cClientHandle & a_Client) { // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked - + UNUSED(a_Client); } @@ -91,7 +91,7 @@ void cHopperEntity::UsedBy(cPlayer * a_Player) OpenNewWindow(); Window = GetWindow(); } - + // Open the window for the player: if (Window != NULL) { @@ -138,7 +138,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) // Too early after the previous transfer return false; } - + // Try moving an item in: bool res = false; switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) @@ -161,17 +161,17 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) case E_BLOCK_DROPPER: case E_BLOCK_HOPPER: { - res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); + res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))); break; } } - + // If the item has been moved, reset the last tick: if (res) { m_LastMoveItemsInTick = a_CurrentTick; } - + return res; } @@ -205,12 +205,12 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) } Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards + Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards double Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { - if (TrySuckPickupIn((cPickup *)a_Entity)) + if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity))) { return false; } @@ -238,9 +238,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) m_bFoundPickupsAbove = true; int PreviousCount = m_Contents.GetSlot(i).m_ItemCount; - + Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added - + if (Item.IsEmpty()) { a_Pickup->Destroy(); // Kill pickup if all items were added @@ -280,7 +280,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) // Too early after the previous transfer return false; } - + // Get the coords of the block where to output items: int OutX, OutY, OutZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); @@ -294,7 +294,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) // Cannot output below the zero-th block level return false; } - + // Convert coords to relative: int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width; int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width; @@ -304,7 +304,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) // The destination chunk has been unloaded, don't tick return false; } - + // Call proper moving function, based on the blocktype present at the coords: bool res = false; switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) @@ -327,7 +327,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) case E_BLOCK_DROPPER: case E_BLOCK_HOPPER: { - cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ); + cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ)); if (BlockEntity == NULL) { LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); @@ -337,13 +337,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) break; } } - + // If the item has been moved, reset the last tick: if (res) { m_LastMoveItemsOutTick = a_CurrentTick; } - + return res; } @@ -354,7 +354,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { - cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); if (MainChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); @@ -365,7 +365,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) // Moved the item from the chest directly above the hopper return true; } - + // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: static const struct { @@ -395,7 +395,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) continue; } - cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z)); if (SideChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); @@ -409,7 +409,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) } return false; } - + // The chest was single and nothing could be moved return false; } @@ -421,13 +421,13 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) { - cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); if (Furnace == NULL) { LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); return false; } - + // Try move from the output slot: if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) { @@ -435,7 +435,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) Furnace->SetOutputSlot(NewOutput.AddCount(-1)); return true; } - + // No output moved, check if we can move an empty bucket out of the fuel slot: if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) { @@ -445,7 +445,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) return true; } } - + // Nothing can be moved return false; } @@ -458,7 +458,7 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity) { cItemGrid & Grid = a_Entity.GetContents(); int NumSlots = Grid.GetNumSlots(); - + // First try adding items of types already in the hopper: for (int i = 0; i < NumSlots; i++) { @@ -519,7 +519,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl // Plugin disagrees with the move continue; } - + m_Contents.ChangeSlotCount(i, 1); return true; } @@ -535,7 +535,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { // Try the chest directly connected to the hopper: - cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)); if (ConnectedChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); @@ -578,7 +578,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block continue; } - cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); + cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)); if (Chest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); @@ -590,7 +590,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } return false; } - + // The chest was single and nothing could be moved return false; } @@ -602,7 +602,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block /// Moves items to the furnace at the specified coords. Returns true if contents have changed bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta) { - cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)); if (a_HopperMeta == E_META_HOPPER_FACING_YM) { // Feed the input slot of the furnace @@ -684,7 +684,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS return false; } } - - - - diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp index bb9b335e0..473526855 100644 --- a/src/BlockEntities/JukeboxEntity.cpp +++ b/src/BlockEntities/JukeboxEntity.cpp @@ -79,7 +79,7 @@ bool cJukeboxEntity::EjectRecord(void) } cItems Drops; - Drops.push_back(cItem(m_Record, 1, 0)); + Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0)); m_Record = 0; m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); @@ -113,7 +113,3 @@ void cJukeboxEntity::SetRecord(int a_Record) { m_Record = a_Record; } - - - - diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp index d048d0218..9a2695b3f 100644 --- a/src/BlockEntities/SignEntity.cpp +++ b/src/BlockEntities/SignEntity.cpp @@ -45,7 +45,7 @@ void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, con void cSignEntity::SetLine(int a_Index, const AString & a_Line) { - if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) + if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line)))) { LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); return; @@ -59,7 +59,7 @@ void cSignEntity::SetLine(int a_Index, const AString & a_Line) AString cSignEntity::GetLine(int a_Index) const { - if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) + if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line)))) { LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); return ""; @@ -75,7 +75,3 @@ void cSignEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); } - - - - |