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author | mathiascode <mathiascode@users.noreply.github.com> | 2017-02-14 11:13:55 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-14 11:13:55 +0100 |
commit | 4311f4a658fe2bef362aeb9b4bdbcd59c9617ad6 (patch) | |
tree | 7164954ec1ca29c34623248ff413d007268a17e8 /src/BlockEntities | |
parent | Improved easyinstall.sh to support macOS and FreeBSD (#3557) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/NoteEntity.cpp | 126 |
1 files changed, 118 insertions, 8 deletions
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index a1e1d931d..7430cfba0 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -38,11 +38,52 @@ void cNoteEntity::MakeSound(void) switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) { - case E_BLOCK_PLANKS: + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACACIA_WOOD_STAIRS: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_BIRCH_WOOD_STAIRS: + case E_BLOCK_BOOKCASE: + case E_BLOCK_CHEST: + case E_BLOCK_CRAFTING_TABLE: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DARK_OAK_WOOD_STAIRS: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_DOUBLE_WOODEN_SLAB: + case E_BLOCK_FENCE: + case E_BLOCK_HUGE_BROWN_MUSHROOM: + case E_BLOCK_HUGE_RED_MUSHROOM: + case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: + case E_BLOCK_JUKEBOX: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_JUNGLE_WOOD_STAIRS: case E_BLOCK_LOG: + case E_BLOCK_NEW_LOG: case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_OAK_DOOR: + case E_BLOCK_OAK_FENCE_GATE: + case E_BLOCK_OAK_WOOD_STAIRS: + case E_BLOCK_PLANKS: + case E_BLOCK_SIGN_POST: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_SPRUCE_WOOD_STAIRS: + case E_BLOCK_STANDING_BANNER: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: + case E_BLOCK_WALL_BANNER: + case E_BLOCK_WALLSIGN: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_WOODEN_SLAB: { - // TODO: add other wood-based blocks if needed instrument = E_INST_DOUBLE_BASS; sampleName = "note.bassattack"; break; @@ -57,24 +98,93 @@ void cNoteEntity::MakeSound(void) break; } + case E_BLOCK_BEACON: case E_BLOCK_GLASS: case E_BLOCK_GLASS_PANE: case E_BLOCK_GLOWSTONE: + case E_BLOCK_SEA_LANTERN: + case E_BLOCK_STAINED_GLASS: + case E_BLOCK_STAINED_GLASS_PANE: { instrument = E_INST_CLICKS; sampleName = "note.hat"; break; } - case E_BLOCK_STONE: - case E_BLOCK_STONE_BRICKS: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_OBSIDIAN: - case E_BLOCK_NETHERRACK: + case E_BLOCK_BEDROCK: + case E_BLOCK_BLACK_SHULKER_BOX: + case E_BLOCK_BLOCK_OF_COAL: + case E_BLOCK_BLUE_SHULKER_BOX: + case E_BLOCK_BONE_BLOCK: case E_BLOCK_BRICK: + case E_BLOCK_BRICK_STAIRS: + case E_BLOCK_BROWN_SHULKER_BOX: + case E_BLOCK_CLAY: + case E_BLOCK_COAL_ORE: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_COBBLESTONE_STAIRS: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_CYAN_SHULKER_BOX: + case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_DISPENSER: + case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_DROPPER: + case E_BLOCK_EMERALD_ORE: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_BRICKS: + case E_BLOCK_END_PORTAL_FRAME: + case E_BLOCK_END_STONE: + case E_BLOCK_ENDER_CHEST: + case E_BLOCK_FURNACE: + case E_BLOCK_GOLD_ORE: + case E_BLOCK_GRAY_SHULKER_BOX: + case E_BLOCK_GREEN_SHULKER_BOX: + case E_BLOCK_IRON_ORE: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: + case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: + case E_BLOCK_LIME_SHULKER_BOX: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_MAGENTA_SHULKER_BOX: + case E_BLOCK_MAGMA: + case E_BLOCK_MOB_SPAWNER: + case E_BLOCK_MOSSY_COBBLESTONE: case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHER_BRICK_FENCE: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_NETHER_QUARTZ_ORE: + case E_BLOCK_NETHERRACK: + case E_BLOCK_OBSERVER: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_ORANGE_SHULKER_BOX: + case E_BLOCK_PINK_SHULKER_BOX: + case E_BLOCK_PRISMARINE_BLOCK: + case E_BLOCK_PURPLE_SHULKER_BOX: + case E_BLOCK_PURPUR_BLOCK: + case E_BLOCK_PURPUR_DOUBLE_SLAB: + case E_BLOCK_PURPUR_PILLAR: + case E_BLOCK_PURPUR_SLAB: + case E_BLOCK_PURPUR_STAIRS: + case E_BLOCK_QUARTZ_BLOCK: + case E_BLOCK_QUARTZ_STAIRS: + case E_BLOCK_RED_NETHER_BRICK: + case E_BLOCK_RED_SANDSTONE: + case E_BLOCK_RED_SANDSTONE_SLAB: + case E_BLOCK_RED_SANDSTONE_STAIRS: + case E_BLOCK_RED_SHULKER_BOX: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_SANDSTONE: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_STONE: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_STONE_SLAB: + case E_BLOCK_WHITE_SHULKER_BOX: + case E_BLOCK_YELLOW_SHULKER_BOX: { - // TODO: add other stone-based blocks if needed instrument = E_INST_BASS_DRUM; sampleName = "note.bd"; break; |