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authorMattes D <github@xoft.cz>2014-12-04 22:04:16 +0100
committerMattes D <github@xoft.cz>2014-12-04 22:04:16 +0100
commitc014f5624c1eda400c08c305978bbcef3f554ff3 (patch)
treefd15deecb2e9afa17443f9b8a8c51676ad6e0145 /src/BlockEntities/MobSpawnerEntity.h
parentFixed indent. (diff)
parentMerge pull request #1645 from jonfabe/SpectatorModeFixes (diff)
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-rw-r--r--src/BlockEntities/MobSpawnerEntity.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h
new file mode 100644
index 000000000..594b5301e
--- /dev/null
+++ b/src/BlockEntities/MobSpawnerEntity.h
@@ -0,0 +1,78 @@
+// MobSpawnerEntity.h
+
+// Declares the cMobSpawnerEntity class representing a single mob spawner in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+// tolua_begin
+
+class cMobSpawnerEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+public:
+
+ // tolua_end
+
+ cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // tolua_begin
+
+ /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */
+ void UpdateActiveState(void);
+
+ /** Sets the spawn delay to a new random value. */
+ void ResetTimer(void);
+
+ /** Spawns the entity. This function automaticly change the spawn delay! */
+ void SpawnEntity(void);
+
+ /** Returns the entity type that will be spawn by this mob spawner. */
+ eMonsterType GetEntity(void) const { return m_Entity; }
+
+ /** Sets the entity type who will be spawn by this mob spawner. */
+ void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
+
+ /** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */
+ short GetSpawnDelay(void) const { return m_SpawnDelay; }
+
+ /** Sets the spawn delay. */
+ void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
+
+ /** Returns the amount of the nearby players in a 16-block radius. */
+ int GetNearbyPlayersNum(void);
+
+ /** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */
+ int GetNearbyMonsterNum(eMonsterType a_EntityType);
+
+ // tolua_end
+
+ static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; }
+
+private:
+ /** The entity to spawn. */
+ eMonsterType m_Entity;
+
+ short m_SpawnDelay;
+
+ bool m_IsActive;
+} ; // tolua_end
+
+
+
+