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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-04 12:35:45 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-04 12:35:45 +0200 |
commit | 2c103a713e0ce77ccb8b86c98e2571d5ba6dd9c0 (patch) | |
tree | 374e742725ecc59a06040f1d5d9df08c2f13426b /src/BlockEntities/DispenserEntity.h | |
parent | - Fixed an issue where there were 2 "DispChunk"-s in the same function. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 5a2de7965..9410a1129 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -23,7 +23,7 @@ public: static const char * GetClassStatic(void) { return "cDispenserEntity"; } /** Spawns a projectile of the given kind in front of the dispenser */ - void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); + void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector); /** Returns how to aim the projectile */ Vector3d GetShootVector(NIBBLETYPE & a_Meta); @@ -38,3 +38,6 @@ private: /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export + + + |