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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 09:45:06 +0200
committerAlexander Harkness <me@bearbin.net>2017-09-02 09:50:23 +0200
commit49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch)
treeb1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/BlockEntities/ChestEntity.cpp
parentSetSwimState now takes into account head height (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/ChestEntity.cpp28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 5e8b29a45..a8f5b7242 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -138,18 +138,33 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::ScanNeighbours()
{
// Callback for finding neighbouring chest:
- auto FindNeighbour = [this](cChestEntity & a_Chest)
+ class cFindNeighbour :
+ public cChestCallback
{
- if (a_Chest.GetBlockType() != m_BlockType)
+ public:
+ cChestEntity * m_Neighbour;
+ BLOCKTYPE m_ChestType;
+
+ cFindNeighbour(BLOCKTYPE a_ChestType) :
+ m_Neighbour(nullptr),
+ m_ChestType(a_ChestType)
{
- // Neighboring block is not the same type of chest
- return true;
}
- m_Neighbour = &a_Chest;
- return false;
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ if (a_Chest->GetBlockType() != m_ChestType)
+ {
+ // Neighboring block is not the same type of chest
+ return true;
+ }
+ m_Neighbour = a_Chest;
+ return false;
+ }
};
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
+ cFindNeighbour FindNeighbour(m_BlockType);
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) ||
@@ -157,6 +172,7 @@ void cChestEntity::ScanNeighbours()
m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, FindNeighbour)
)
{
+ m_Neighbour = FindNeighbour.m_Neighbour;
m_Neighbour->m_Neighbour = this;
// Force neighbour's window shut. Does Mojang server do this or should a double window open?
m_Neighbour->DestroyWindow();