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author | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
commit | cb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch) | |
tree | f647b20e1823f1846af88e832cf82a4a02e96e69 /src/Bindings/PluginManager.h | |
parent | Improve clang-format config file, remove automatically enforced code style from contrib guide. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/PluginManager.h | 322 |
1 files changed, 225 insertions, 97 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 86957000b..4973f89dc 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -43,8 +43,7 @@ typedef std::vector<cPluginPtr> cPluginPtrs; // tolua_begin class cPluginManager { -public: - + public: enum CommandResult { crExecuted, @@ -52,7 +51,7 @@ public: crError, crBlocked, crNoPermission, - } ; + }; /** Defines the status of a single plugin - whether it is loaded, disabled or errored. */ @@ -159,7 +158,7 @@ public: // Keep these two as the last items, they are used for validity checking and get their values automagically HOOK_NUM_HOOKS, HOOK_MAX = HOOK_NUM_HOOKS - 1, - } ; // tolua_export + }; // tolua_export /** Defines the deferred actions needed for a plugin */ @@ -173,20 +172,26 @@ public: /** Used as a callback for enumerating bound commands */ class cCommandEnumCallback { - public: + public: virtual ~cCommandEnumCallback() {} /** Called for each command; return true to abort enumeration For console commands, a_Permission is not used (set to empty string) */ - virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0; - } ; + virtual bool Command( + const AString & a_Command, + const cPlugin * a_Plugin, + const AString & a_Permission, + const AString & a_HelpString + ) = 0; + }; - /** Interface that must be provided by any class that implements a command handler, either in-game or console command. */ + /** Interface that must be provided by any class that implements a command handler, either in-game or console + * command. */ class cCommandHandler { - public: + public: // Force a virtual destructor in descendants virtual ~cCommandHandler() {} @@ -194,7 +199,8 @@ public: a_Split is the command string, split at the spaces. a_Player is the player executing the command, nullptr in case of the console. a_Command is the entire command string. - a_Output is the sink into which the additional text returned by the command handler should be sent; only used for console commands. */ + a_Output is the sink into which the additional text returned by the command handler should be sent; only used + for console commands. */ virtual bool ExecuteCommand( const AStringVector & a_Split, cPlayer * a_Player, @@ -236,76 +242,193 @@ public: size_t GetNumLoadedPlugins(void) const; // tolua_export // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockSpread (cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source); - bool CallHookBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups); - bool CallHookBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); - bool CallHookBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); - bool CallHookChat (cPlayer & a_Player, AString & a_Message); - bool CallHookChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup); - bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason); - bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier); - bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition); - bool CallHookEntityChangingWorld (cEntity & a_Entity, cWorld & a_World); - bool CallHookEntityChangedWorld (cEntity & a_Entity, cWorld & a_World); - bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result); // If a_Player == nullptr, it is a console cmd - bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username); - bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); - bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); - bool CallHookDropSpense (cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum); - bool CallHookKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage); - bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI); - bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); - bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods); - bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerDestroyed (cPlayer & a_Player); - bool CallHookPlayerEating (cPlayer & a_Player); - bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount); - bool CallHookPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount); - bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); - bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status); - bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround); - bool CallHookPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window); - bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); - bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); - bool CallHookPlayerCrouched (cPlayer & a_Player); - bool CallHookPlayerRightClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookBlockSpread(cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source); + bool CallHookBlockToPickups( + cWorld & a_World, + Vector3i a_BlockPos, + BLOCKTYPE a_BlockType, + NIBBLETYPE a_BlockMeta, + const cBlockEntity * a_BlockEntity, + const cEntity * a_Digger, + const cItem * a_Tool, + cItems & a_Pickups + ); + bool CallHookBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_Brewingstand); + bool CallHookBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_Brewingstand); + bool CallHookChat(cPlayer & a_Player, AString & a_Message); + bool CallHookChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + bool CallHookChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ); + bool CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup); + bool CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); + bool CallHookDisconnect(cClientHandle & a_Client, const AString & a_Reason); + bool CallHookEntityAddEffect( + cEntity & a_Entity, + int a_EffectType, + int a_EffectDurationTicks, + int a_EffectIntensity, + double a_DistanceModifier + ); + bool CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition); + bool CallHookEntityChangingWorld(cEntity & a_Entity, cWorld & a_World); + bool CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_World); + bool CallHookExecuteCommand( + cPlayer * a_Player, + const AStringVector & a_Split, + const AString & a_EntireCommand, + CommandResult & a_Result + ); // If a_Player == nullptr, it is a console cmd + bool CallHookExploded( + cWorld & a_World, + double a_ExplosionSize, + bool a_CanCauseFire, + double a_X, + double a_Y, + double a_Z, + eExplosionSource a_Source, + void * a_SourceData + ); + bool CallHookExploding( + cWorld & a_World, + double & a_ExplosionSize, + bool & a_CanCauseFire, + double a_X, + double a_Y, + double a_Z, + eExplosionSource a_Source, + void * a_SourceData + ); + bool CallHookHandshake(cClientHandle & a_ClientHandle, const AString & a_Username); + bool CallHookHopperPullingItem( + cWorld & a_World, + cHopperEntity & a_Hopper, + int a_DstSlotNum, + cBlockEntityWithItems & a_SrcEntity, + int a_SrcSlotNum + ); + bool CallHookHopperPushingItem( + cWorld & a_World, + cHopperEntity & a_Hopper, + int a_SrcSlotNum, + cBlockEntityWithItems & a_DstEntity, + int a_DstSlotNum + ); + bool CallHookDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum); + bool CallHookKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage); + bool CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI); + bool CallHookLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); + bool CallHookLoginForge(cClientHandle & a_Client, AStringMap & a_Mods); + bool CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation); + bool CallHookPlayerBreakingBlock( + cPlayer & a_Player, + Vector3i a_BlockPos, + eBlockFace a_BlockFace, + BLOCKTYPE a_BlockType, + NIBBLETYPE a_BlockMeta + ); + bool CallHookPlayerBrokenBlock( + cPlayer & a_Player, + Vector3i a_BlockPos, + eBlockFace a_BlockFace, + BLOCKTYPE a_BlockType, + NIBBLETYPE a_BlockMeta + ); + bool CallHookPlayerDestroyed(cPlayer & a_Player); + bool CallHookPlayerEating(cPlayer & a_Player); + bool CallHookPlayerFished(cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount); + bool CallHookPlayerFishing(cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount); + bool CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel); + bool CallHookPlayerJoined(cPlayer & a_Player); + bool CallHookPlayerLeftClick(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status); + bool CallHookPlayerMoving( + cPlayer & a_Player, + const Vector3d & a_OldPosition, + const Vector3d & a_NewPosition, + bool a_PreviousIsOnGround + ); + bool CallHookPlayerOpeningWindow(cPlayer & a_Player, cWindow & a_Window); + bool CallHookPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange); + bool CallHookPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange); + bool CallHookPlayerCrouched(cPlayer & a_Player); + bool CallHookPlayerRightClick( + cPlayer & a_Player, + Vector3i a_BlockPos, + eBlockFace a_BlockFace, + Vector3i a_CursorPos + ); bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); - bool CallHookPlayerShooting (cPlayer & a_Player); - bool CallHookPlayerSpawned (cPlayer & a_Player); - bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); - bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message); - bool CallHookPluginsLoaded (void); - bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos); - bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); - bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); - bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); - bool CallHookWeatherChanged (cWorld & a_World); - bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); - bool CallHookWorldStarted (cWorld & a_World); - bool CallHookWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); + bool CallHookPlayerShooting(cPlayer & a_Player); + bool CallHookPlayerSpawned(cPlayer & a_Player); + bool CallHookPlayerTossingItem(cPlayer & a_Player); + bool CallHookPlayerUsedBlock( + cPlayer & a_Player, + Vector3i a_BlockPos, + eBlockFace a_BlockFace, + Vector3i a_CursorPos, + BLOCKTYPE a_BlockType, + NIBBLETYPE a_BlockMeta + ); + bool CallHookPlayerUsedItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookPlayerUsingBlock( + cPlayer & a_Player, + Vector3i a_BlockPos, + eBlockFace a_BlockFace, + Vector3i a_CursorPos, + BLOCKTYPE a_BlockType, + NIBBLETYPE a_BlockMeta + ); + bool CallHookPlayerUsingItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookPluginMessage(cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message); + bool CallHookPluginsLoaded(void); + bool CallHookPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); + bool CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); + bool CallHookProjectileHitBlock( + cProjectileEntity & a_Projectile, + Vector3i a_BlockPos, + eBlockFace a_Face, + const Vector3d & a_BlockHitPos + ); + bool CallHookProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity); + bool CallHookServerPing( + cClientHandle & a_ClientHandle, + AString & a_ServerDescription, + int & a_OnlinePlayersCount, + int & a_MaxPlayersCount, + AString & a_Favicon + ); + bool CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity); + bool CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster); + bool CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity); + bool CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster); + bool CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI); + bool CallHookUpdatedSign( + cWorld & a_World, + Vector3i a_BlockPos, + const AString & a_Line1, + const AString & a_Line2, + const AString & a_Line3, + const AString & a_Line4, + cPlayer * a_Player + ); + bool CallHookUpdatingSign( + cWorld & a_World, + Vector3i a_BlockPos, + AString & a_Line1, + AString & a_Line2, + AString & a_Line3, + AString & a_Line4, + cPlayer * a_Player + ); + bool CallHookWeatherChanged(cWorld & a_World); + bool CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather); + bool CallHookWorldStarted(cWorld & a_World); + bool CallHookWorldTick( + cWorld & a_World, + std::chrono::milliseconds a_Dt, + std::chrono::milliseconds a_LastTickDurationMSec + ); /** Queues the specified plugin to be unloaded in the next call to Tick(). Note that this function returns before the plugin is unloaded, to avoid deadlocks. */ @@ -351,10 +474,12 @@ public: /** Returns the permission needed for the specified command; empty string if command not found */ AString GetCommandPermission(const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */ + /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if + * executed. */ CommandResult ExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */ + /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if + * executed. */ CommandResult ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export /** Removes all console command bindings that the specified plugin has made */ @@ -379,7 +504,11 @@ public: /** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback Exported in ManualBindings.cpp with a different signature. */ - bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command); + bool ExecuteConsoleCommand( + const AStringVector & a_Split, + cCommandOutputCallback & a_Output, + const AString & a_Command + ); /** Appends all commands beginning with a_Text (case-insensitive) into a_Results. If a_Player is not nullptr, only commands for which the player has permissions are added. @@ -394,7 +523,8 @@ public: bool DoWithPlugin(const AString & a_PluginName, cPluginCallback a_Callback); /** Calls the specified callback for each plugin in m_Plugins. - Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. */ + Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. + */ bool ForEachPlugin(cPluginCallback a_Callback); /** Returns the name of the folder (cPlugin::GetFolderName()) from which the specified plugin was loaded. */ @@ -404,17 +534,17 @@ public: The path doesn't end in a slash. */ static AString GetPluginsPath(void) { return "Plugins"; } // tolua_export -private: + private: friend class cRoot; class cCommandReg { - public: + public: cPlugin * m_Plugin; - AString m_Permission; // Not used for console commands - AString m_HelpString; + AString m_Permission; // Not used for console commands + AString m_HelpString; cCommandHandlerPtr m_Handler; - } ; + }; typedef std::map<int, cPluginManager::PluginList> HookMap; typedef std::map<AString, cCommandReg> CommandMap; @@ -431,7 +561,7 @@ private: /** All plugins that have been found in the Plugins folder. */ cPluginPtrs m_Plugins; - HookMap m_Hooks; + HookMap m_Hooks; CommandMap m_Commands; CommandMap m_ConsoleCommands; @@ -454,10 +584,12 @@ private: /** Unloads all plugins */ void UnloadPluginsNow(void); - /** Handles writing default plugins if 'Plugins' key not found using a settings repo expected to be intialised to settings.ini */ + /** Handles writing default plugins if 'Plugins' key not found using a settings repo expected to be intialised to + * settings.ini */ void InsertDefaultPlugins(cSettingsRepositoryInterface & a_Settings); - /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ + /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is + * called. Returns crExecuted if the command is executed. */ CommandResult HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); /** Returns the folders that are specified in the settings ini to load plugins from. */ @@ -466,9 +598,5 @@ private: /** Calls a_HookFunction on each plugin registered to the hook HookName. Returns false if the action is to continue or true if the plugin wants to abort. Accessible only from within PluginManager.cpp */ - template <typename HookFunction> - bool GenericCallHook(PluginHook a_HookName, HookFunction a_HookFunction); -} ; // tolua_export - - - + template <typename HookFunction> bool GenericCallHook(PluginHook a_HookName, HookFunction a_HookFunction); +}; // tolua_export |