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author | madmaxoft <github@xoft.cz> | 2013-08-04 13:25:48 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-04 13:25:48 +0200 |
commit | 5fe7008966f70de2af53cce7fc13014c220ab721 (patch) | |
tree | 47b7439f1edd70589738d113e28d28da87dc2db6 /source | |
parent | Merge branch 'master' into BlockTracing (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/BlockTracer.h | 104 | ||||
-rw-r--r-- | source/LineBlockTracer.cpp | 258 | ||||
-rw-r--r-- | source/LineBlockTracer.h | 84 |
3 files changed, 446 insertions, 0 deletions
diff --git a/source/BlockTracer.h b/source/BlockTracer.h new file mode 100644 index 000000000..4adc61f00 --- /dev/null +++ b/source/BlockTracer.h @@ -0,0 +1,104 @@ + +// BlockTracer.h + +// Declares the classes common for all blocktracers + + + + + +#pragma once + + + + + +// fwd: World.h +class cWorld; + + + + + +class cBlockTracer abstract +{ +public: + /** The callback class is used to notify the caller of individual events that are being traced. + */ + class cCallbacks abstract + { + public: + /** Called on each block encountered along the path, including the first block (path start) + When this callback returns true, the tracing is aborted. + */ + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + + /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded + When this callback returns true, the tracing is aborted. + */ + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) {} + + /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) + The coords specify the exact point at which the path exited the world. + If this callback returns true, the tracing is aborted. + Note that some paths can go out of the world and come back again (parabola), + in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls + */ + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) {} + + /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) + The coords specify the exact point at which the path entered the world. + If this callback returns true, the tracing is aborted. + Note that some paths can go out of the world and come back again (parabola), + in such a case this callback is followed by further OnNextBlock() calls + */ + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) {} + + /** Called when the path is sure not to hit any more blocks. + Note that for some shapes this might never happen (line with constant Y) + */ + virtual void OnNoMoreHits(void) {} + + /** Called when the block tracing walks into a chunk that is not allocated. + This usually means that the tracing is aborted. + */ + virtual void OnNoChunk(void) {} + } ; + + + /// Creates the BlockTracer parent with the specified callbacks + cBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : + m_World(&a_World), + m_Callbacks(&a_Callbacks) + { + } + + + /// Sets new world, returns the old one. Note that both need to be valid + cWorld & SetWorld(cWorld & a_World) + { + cWorld & Old = *m_World; + m_World = &a_World; + return Old; + } + + + /// Sets new callbacks, returns the old ones. Note that both need to be valid + cCallbacks & SetCallbacks(cCallbacks & a_NewCallbacks) + { + cCallbacks & Old = *m_Callbacks; + m_Callbacks = &a_NewCallbacks; + return Old; + } + +protected: + /// The world upon which to operate + cWorld * m_World; + + /// The callback to use for reporting + cCallbacks * m_Callbacks; +} ; + + + + diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp new file mode 100644 index 000000000..c5939cb78 --- /dev/null +++ b/source/LineBlockTracer.cpp @@ -0,0 +1,258 @@ + +// LineBlockTracer.cpp + +// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points + +#include "Globals.h" +#include "LineBlockTracer.h" +#include "Vector3d.h" +#include "World.h" +#include "Chunk.h" + + + + + + +cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : + super(a_World, a_Callbacks) +{ +} + + + + + +bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End) +{ + cLineBlockTracer Tracer(a_World, a_Callbacks); + return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z); +} + + + + + +bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) +{ + cLineBlockTracer Tracer(a_World, a_Callbacks); + return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ); +} + + + + + +bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) +{ + // Initialize the member veriables: + m_StartX = a_StartX; + m_StartY = a_StartY; + m_StartZ = a_StartZ; + m_EndX = a_EndX; + m_EndY = a_EndY; + m_EndZ = a_EndZ; + m_DirX = (m_StartX < m_EndX) ? 1 : -1; + m_DirY = (m_StartY < m_EndY) ? 1 : -1; + m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1; + + // Check the start coords, adjust into the world: + if (m_StartY < 0) + { + if (m_EndY < 0) + { + // Nothing to trace + m_Callbacks->OnNoMoreHits(); + return true; + } + FixStartBelowWorld(); + m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); + } + else if (m_StartY >= cChunkDef::Height) + { + if (m_EndY >= cChunkDef::Height) + { + m_Callbacks->OnNoMoreHits(); + return true; + } + FixStartAboveWorld(); + m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); + } + + m_CurrentX = (int)floor(m_StartX); + m_CurrentY = (int)floor(m_StartY); + m_CurrentZ = (int)floor(m_StartZ); + + m_DiffX = m_EndX - m_StartX; + m_DiffY = m_EndY - m_StartY; + m_DiffZ = m_EndZ - m_StartZ; + + // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk + int BlockX = (int)floor(m_StartX); + int BlockZ = (int)floor(m_StartZ); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); + return m_World->DoWithChunk(ChunkX, ChunkZ, *this); +} + + + + + +void cLineBlockTracer::FixStartAboveWorld(void) +{ + // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on + // Therefore we use an EPS-offset from the height, as small as reasonably possible. + const double Height = (double)cChunkDef::Height - 0.00001; + CalcXZIntersection(Height, m_StartX, m_StartZ); + m_StartY = Height; +} + + + + + +void cLineBlockTracer::FixStartBelowWorld(void) +{ + CalcXZIntersection(0, m_StartX, m_StartZ); + m_StartY = 0; +} + + + + + +void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ) +{ + double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY); + a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio; + a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio; +} + + + + + +bool cLineBlockTracer::MoveToNextBlock(void) +{ + // Find out which of the current block's walls gets hit by the path: + static const double EPS = 0.00001; + double Coeff = 1; + enum eDirection + { + dirNONE, + dirX, + dirY, + dirZ, + } Direction = dirNONE; + if (abs(m_DiffX) > EPS) + { + double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX; + Coeff = (m_EndX - DestX) / m_DiffX; + Direction = dirX; + } + if (abs(m_DiffY) > EPS) + { + double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY; + double CoeffY = (DestY - m_StartY) / m_DiffY; + if (CoeffY < Coeff) + { + Coeff = CoeffY; + Direction = dirY; + } + } + if (abs(m_DiffZ) > EPS) + { + double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ; + double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; + if (CoeffZ < Coeff) + { + Coeff = CoeffZ; + Direction = dirZ; + } + } + + // Based on the wall hit, adjust the current coords + switch (Direction) + { + case dirX: m_CurrentX += m_DirX; break; + case dirY: m_CurrentY += m_DirY; break; + case dirZ: m_CurrentZ += m_DirZ; break; + case dirNONE: return false; + } + return true; +} + + + + + +bool cLineBlockTracer::Item(cChunk * a_Chunk) +{ + ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() + + // This is the actual line tracing loop. + bool Finished = false; + while (true) + { + // Report the current block through the callbacks: + if (a_Chunk == NULL) + { + m_Callbacks->OnNoChunk(); + return false; + } + if (a_Chunk->IsValid()) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + int RelX = FAST_FLOOR_DIV(m_CurrentX, cChunkDef::Width); + int RelZ = FAST_FLOOR_DIV(m_CurrentZ, cChunkDef::Width); + a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); + if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta)) + { + // The callback terminated the trace + return false; + } + } + else + { + if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ)) + { + // The callback terminated the trace + return false; + } + } + + // Move to next block + if (!MoveToNextBlock()) + { + // We've reached the end + m_Callbacks->OnNoMoreHits(); + return true; + } + + // Update the current chunk + if (a_Chunk != NULL) + { + a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); + } + + if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) + { + // We've gone out of the world, that's the end of this trace + double IntersectX, IntersectZ; + CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); + if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) + { + // The callback terminated the trace + return false; + } + m_Callbacks->OnNoMoreHits(); + return true; + } + } +} + + + + diff --git a/source/LineBlockTracer.h b/source/LineBlockTracer.h new file mode 100644 index 000000000..4616cb191 --- /dev/null +++ b/source/LineBlockTracer.h @@ -0,0 +1,84 @@ + +// LineBlockTracer.h + +// Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points + + + + + +#pragma once + +#include "BlockTracer.h" + + + + + +// fwd: Chunk.h +class cChunk; + +// fwd: cChunkMap.h +typedef cItemCallback<cChunk> cChunkCallback; + + + + + + +class cLineBlockTracer : + public cBlockTracer, + public cChunkCallback +{ + typedef cBlockTracer super; + +public: + cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks); + + /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) + bool Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); + + // Utility functions for simple one-line usage: + /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) + static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); + + /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) + static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End); + +protected: + // The start point of the trace + double m_StartX, m_StartY, m_StartZ; + + // The end point of the trace + double m_EndX, m_EndY, m_EndZ; + + // The difference in coords, End - Start + double m_DiffX, m_DiffY, m_DiffZ; + + // The increment at which the block coords are going from Start to End; either +1 or -1 + int m_DirX, m_DirY, m_DirZ; + + // The current block + int m_CurrentX, m_CurrentY, m_CurrentZ; + + + /// Adjusts the start point above the world to just at the world's top + void FixStartAboveWorld(void); + + /// Adjusts the start point below the world to just at the world's bottom + void FixStartBelowWorld(void); + + /// Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists + void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ); + + /// Moves m_Current to the next block on the line; returns false if no move is possible (reached the end) + bool MoveToNextBlock(void); + + // cChunkCallback overrides: + virtual bool Item(cChunk * a_Chunk) override; +} ; + + + + + |