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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 18:47:01 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 18:47:01 +0100
commit62abd8f29bbaec6da00b277d0bf4ced54ccab921 (patch)
tree4921dcb6892e2c5be5e61aedc47a399743a1327f /source
parentRefactored both simulators (water and lava) to make them more flexible and easier to modify (diff)
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Diffstat (limited to '')
-rw-r--r--source/Defines.h32
-rw-r--r--source/cBlockToPickup.cpp10
-rw-r--r--source/cFluidSimulator.cpp3
3 files changed, 43 insertions, 2 deletions
diff --git a/source/Defines.h b/source/Defines.h
index 838eb1340..fb76c5bc7 100644
--- a/source/Defines.h
+++ b/source/Defines.h
@@ -140,3 +140,35 @@ inline float GetSpecialSignf( float a_Val )
{
return (a_Val <= 0.f)?-1.f:1.f;
}
+
+
+
+namespace ItemCategory
+{
+ inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return a_ItemID == E_ITEM_WOODEN_PICKAXE
+ || a_ItemID == E_ITEM_STONE_PICKAXE
+ || a_ItemID == E_ITEM_IRON_PICKAXE
+ || a_ItemID == E_ITEM_GOLD_PICKAXE
+ || a_ItemID == E_ITEM_DIAMOND_PICKAXE;
+ }
+
+ inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return a_ItemID == E_ITEM_WOODEN_AXE
+ || a_ItemID == E_ITEM_STONE_AXE
+ || a_ItemID == E_ITEM_IRON_AXE
+ || a_ItemID == E_ITEM_GOLD_AXE
+ || a_ItemID == E_ITEM_DIAMOND_AXE;
+ }
+
+ inline bool IsSword(ENUM_ITEM_ID a_ItemID)
+ {
+ return a_ItemID == E_ITEM_WOODEN_SWORD
+ || a_ItemID == E_ITEM_STONE_SWORD
+ || a_ItemID == E_ITEM_IRON_SWORD
+ || a_ItemID == E_ITEM_GOLD_SWORD
+ || a_ItemID == E_ITEM_DIAMOND_SWORD;
+ }
+} \ No newline at end of file
diff --git a/source/cBlockToPickup.cpp b/source/cBlockToPickup.cpp
index c0597d005..fb7a898ae 100644
--- a/source/cBlockToPickup.cpp
+++ b/source/cBlockToPickup.cpp
@@ -1,4 +1,5 @@
#include "cBlockToPickup.h"
+#include "Defines.h"
#include "BlockID.h"
#include "stdlib.h"
@@ -10,8 +11,11 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
{
case E_BLOCK_AIR:
return E_ITEM_EMPTY;
+ case E_BLOCK_COBBLESTONE:
case E_BLOCK_STONE:
- return E_ITEM_COBBLESTONE;
+ if(ItemCategory::IsPickaxe(a_UsedItemID))
+ return E_ITEM_COBBLESTONE;
+ return E_ITEM_EMPTY;
case E_BLOCK_GRASS:
return E_ITEM_DIRT;
case E_BLOCK_GLASS:
@@ -54,6 +58,8 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
return E_ITEM_WOODEN_DOOR;
case E_BLOCK_IRON_DOOR:
return E_ITEM_IRON_DOOR;
+ case E_BLOCK_GLOWSTONE:
+ return E_ITEM_GLOWSTONE_DUST;
default:
return (ENUM_ITEM_ID)a_BlockID;
}
@@ -66,6 +72,8 @@ char cBlockToPickup::PickupCount(unsigned char a_BlockID)
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_REDSTONE_ORE:
return rand() % 2 + 4;
+ case E_BLOCK_GLOWSTONE:
+ return rand() % 3 + 2;
case E_BLOCK_MELON:
return rand() % 8 + 3;
case E_BLOCK_LAPIS_ORE:
diff --git a/source/cFluidSimulator.cpp b/source/cFluidSimulator.cpp
index acbb19f56..6eb5dbb0a 100644
--- a/source/cFluidSimulator.cpp
+++ b/source/cFluidSimulator.cpp
@@ -73,8 +73,9 @@ public:
cFluidSimulator::cFluidSimulator( cWorld* a_World )
: m_World(a_World)
- , m_Data(new FluidData(a_World, this))
+ , m_Data(0)
{
+ m_Data = new FluidData(a_World, this);
}
cFluidSimulator::~cFluidSimulator()