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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-14 22:49:22 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-14 22:49:22 +0100
commit8127148f4c5cc9d0851cf73a18676bc988134781 (patch)
tree082340941c2592efa2116549da85df83463bc9c5 /source
parentAnvil support: Added a debugging section for inverting terrain (So that MC cave generator can be seen in action). Commented out, so that it doesn't make it into the release versions (diff)
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Diffstat (limited to '')
-rw-r--r--source/WSSAnvil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp
index 0a13ea899..6520a7c95 100644
--- a/source/WSSAnvil.cpp
+++ b/source/WSSAnvil.cpp
@@ -258,7 +258,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
BLOCKTYPE * ChunkData = BlockData;
#endif // else AXIS_ORDER_YZX
- //*
+ /*
// Delete the comment above for really cool stuff :)
// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];