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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-07 02:41:54 +0100 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-07 02:41:54 +0100 |
commit | 894f6e02d4aadec58240dc66ad0b8c8f41c5e90a (patch) | |
tree | 9c5cd2eef30acf0235f7177ebe764157c45bba48 /source/packets/cPacket_SoundEffect.h | |
parent | Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code. (diff) | |
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Diffstat (limited to 'source/packets/cPacket_SoundEffect.h')
-rw-r--r-- | source/packets/cPacket_SoundEffect.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/source/packets/cPacket_SoundEffect.h b/source/packets/cPacket_SoundEffect.h new file mode 100644 index 000000000..f502e6d0f --- /dev/null +++ b/source/packets/cPacket_SoundEffect.h @@ -0,0 +1,28 @@ +#pragma once + +#include "cPacket.h" +#include "PacketID.h" + +class cPacket_SoundEffect : public cPacket +{ +public: + cPacket_SoundEffect() + : m_SoundID( 0 ) + , m_PosX( 0 ) + , m_PosY( 0 ) + , m_PosZ( 0 ) + , m_SoundData( 0 ) + { m_PacketID = E_SOUND_EFFECT; } + cPacket_SoundEffect( const cPacket_SoundEffect & a_Copy ); + virtual cPacket* Clone() const { return new cPacket_SoundEffect(*this); } + + bool Send(cSocket & a_Socket); + + int m_SoundID; // Sound ID + int m_PosX; // Block X Coordinate + char m_PosY; // Block Y Coordinate + int m_PosZ; // Block Z Coordinate + int m_SoundData;// Extra Sound Data + + static const unsigned int c_Size = 1 + 4 + 4 + 1 + 4 + 4; +}; |