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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/packets/cPacket_Respawn.h
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to 'source/packets/cPacket_Respawn.h')
-rw-r--r--source/packets/cPacket_Respawn.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/packets/cPacket_Respawn.h b/source/packets/cPacket_Respawn.h
index 9a87d11ae..ab8fbe72a 100644
--- a/source/packets/cPacket_Respawn.h
+++ b/source/packets/cPacket_Respawn.h
@@ -9,7 +9,7 @@ public:
cPacket_Respawn()
: m_World( 0 )
, m_Difficulty( 0 )
- , m_CreativeMode( GAMEMODE )
+ , m_CreativeMode( 0 )
, m_WorldHeight( 0 )
, m_MapSeed( 0 )
{ m_PacketID = E_RESPAWN; }