diff options
author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
---|---|---|
committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cZombie.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
download | cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.gz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.bz2 cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.lz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.xz cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.tar.zst cuberite-92c59963f82f81aa3202657e7fdbb2592924ede3.zip |
Diffstat (limited to '')
-rw-r--r-- | source/cZombie.cpp | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/source/cZombie.cpp b/source/cZombie.cpp index b8f9553d2..94c1d669b 100644 --- a/source/cZombie.cpp +++ b/source/cZombie.cpp @@ -1,66 +1,66 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cZombie.h"
-
-
-
-
-
-cZombie::cZombie()
-{
- m_MobType = 54;
- GetMonsterConfig("Zombie");
-}
-
-
-
-
-
-cZombie::~cZombie()
-{
-}
-
-
-
-
-
-bool cZombie::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cZombie::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as in cSkeleton :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cZombie::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cZombie.h" + + + + + +cZombie::cZombie() +{ + m_MobType = 54; + GetMonsterConfig("Zombie"); +} + + + + + +cZombie::~cZombie() +{ +} + + + + + +bool cZombie::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cZombie::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Same as in cSkeleton :D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cZombie::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH); + + // TODO: Rare drops + + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + |