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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 03:39:36 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 03:39:36 +0100 |
commit | 68f3ea56bdcf4664ee119016a0745d46f2c31a65 (patch) | |
tree | edbf0523589e4a458c999c076c041ad61dcdb8b2 /source/cWorldGenerator.cpp | |
parent | Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWorldGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cWorldGenerator.cpp b/source/cWorldGenerator.cpp index 2dfd3a8ee..6884d80b3 100644 --- a/source/cWorldGenerator.cpp +++ b/source/cWorldGenerator.cpp @@ -201,7 +201,7 @@ unsigned int cWorldGenerator::MakeIndex(int x, int y, int z ) {
ASSERT((x < cChunk::c_ChunkWidth) && (x > -1) && (y < cChunk::c_ChunkHeight) && (y > -1) && (z < cChunk::c_ChunkWidth) && (z > -1));
- return y + (z * cChunk::c_ChunkHeight) + (x * cChunk::c_ChunkHeight * cChunk::c_ChunkWidth);
+ return cChunk::MakeIndexNoCheck( x, y, z );
}
@@ -433,7 +433,7 @@ void cWorldGenerator::GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ) int xx = x + a_ChunkX * cChunk::c_ChunkWidth;
int TopY = m_World->GetHeight(xx, zz);
- int index = MakeIndex(x, TopY - 1, z);
+ int index = cChunk::MakeIndexNoCheck(x, MAX(TopY - 1, 0), z);
if (BlockType[index] == BLOCK_GRASS)
{
float val1 = Noise.CubicNoise2D( xx * 0.1f, zz * 0.1f );
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