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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 15:27:16 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 15:27:16 +0200
commit8e64a5d9ff4e50967dbeb4323256e104aec4c691 (patch)
treea9fffcba12942f54dafac1305c1948f85fdb32b0 /source/cWorld.cpp
parentFixed bug in cMakeDir where it would only create directories named "world" (diff)
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Diffstat (limited to '')
-rw-r--r--source/cWorld.cpp147
1 files changed, 43 insertions, 104 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index aa1c8ba22..54fd090dc 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -330,26 +330,9 @@ void cWorld::Tick(float a_Dt)
m_SpawnMonsterTime = m_Time;
if( m_pState->m_Players.size() > 0 )
{
+ cMonster *Monster = 0;
- cChicken *Chicken;
- cCow *Cow;
- cPig *Pig;
- cSheep *Sheep;
- cSquid *Squid;
- cWolf *Wolf;
-
- cSpider *Spider;
- cZombie *Zombie;
- cEnderman *Enderman;
- cCreeper *Creeper;
- cGhast *Ghast;
- cCavespider *Cavespider;
- cZombiepigman *Zombiepigman;
- cSkeleton *Skeleton;
- cSlime *Slime;
- cSilverfish *Silverfish;
-
- srand ( time(NULL) ); //added mob code
+ //srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
int dayRand = rand() % 6; //added mob code
int nightRand = rand() % 10; //added mob code
@@ -363,95 +346,51 @@ void cWorld::Tick(float a_Dt)
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
- //cMonster* Monster = new cChicken();
if(m_WorldTime >= 12000 + 1000) {
- if (nightRand == 0) { //random percent to spawn for night
- Spider = new cSpider();
- Spider->Initialize();
- Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Spider->SpawnOn( 0 );
- } else if (nightRand == 1) {
- Zombie = new cZombie();
- Zombie->Initialize();
- Zombie->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Zombie->SpawnOn( 0 );
- } else if (nightRand == 2) {
- Enderman = new cEnderman();
- Enderman->Initialize();
- Enderman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Enderman->SpawnOn( 0 );
- } else if (nightRand == 3) {
- Creeper = new cCreeper();
- Creeper->Initialize();
- Creeper->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Creeper->SpawnOn( 0 );
- } else if (nightRand == 4) {
- Cavespider = new cCavespider();
- Cavespider->Initialize();
- Cavespider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Cavespider->SpawnOn( 0 );
- } else if (nightRand == 5) {
- Ghast = new cGhast();
- Ghast->Initialize();
- Ghast->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Ghast->SpawnOn( 0 );
- } else if (nightRand == 6) {
- Zombiepigman = new cZombiepigman();
- Zombiepigman->Initialize();
- Zombiepigman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Zombiepigman->SpawnOn( 0 );
- } else if (nightRand == 7) {
- Slime = new cSlime();
- Slime->Initialize();
- Slime->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Slime->SpawnOn( 0 );
- } else if (nightRand == 8) {
- Silverfish = new cSilverfish();
- Silverfish->Initialize();
- Silverfish->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Silverfish->SpawnOn( 0 );
- } else if (nightRand == 9) {
- Skeleton = new cSkeleton();
- Skeleton->Initialize();
- Skeleton->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Skeleton->SpawnOn( 0 );
- } //end random percent to spawn for night
+ if (nightRand == 0) //random percent to spawn for night
+ Monster = new cSpider();
+ else if (nightRand == 1)
+ Monster = new cZombie();
+ else if (nightRand == 2)
+ Monster = new cEnderman();
+ else if (nightRand == 3)
+ Monster = new cCreeper();
+ else if (nightRand == 4)
+ Monster = new cCavespider();
+ else if (nightRand == 5)
+ Monster = new cGhast();
+ else if (nightRand == 6)
+ Monster = new cZombiepigman();
+ else if (nightRand == 7)
+ Monster = new cSlime();
+ else if (nightRand == 8)
+ Monster = new cSilverfish();
+ else if (nightRand == 9)
+ Monster = new cSkeleton();
+ //end random percent to spawn for night
} else {
- if (dayRand == 0) { //random percent to spawn for day
- Chicken = new cChicken();
- Chicken->Initialize();
- Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Chicken->SpawnOn( 0 );
- } else if (dayRand == 1) {
- Cow = new cCow();
- Cow->Initialize();
- Cow->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Cow->SpawnOn( 0 );
- } else if (dayRand == 2) {
- Pig = new cPig();
- Pig->Initialize();
- Pig->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Pig->SpawnOn( 0 );
- } else if (dayRand == 3) {
- Sheep = new cSheep();
- Sheep->Initialize();
- Sheep->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Sheep->SpawnOn( 0 );
- } else if (dayRand == 4) {
- Squid = new cSquid();
- Squid->Initialize();
- Squid->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Squid->SpawnOn( 0 );
- } else if (dayRand == 5) {
- Wolf = new cWolf();
- Wolf->Initialize();
- Wolf->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- Wolf->SpawnOn( 0 );
- } //end random percent to spawn for day
+ if (dayRand == 0) //random percent to spawn for day
+ Monster = new cChicken();
+ else if (dayRand == 1)
+ Monster = new cCow();
+ else if (dayRand == 2)
+ Monster = new cPig();
+ else if (dayRand == 3)
+ Monster = new cSheep();
+ else if (dayRand == 4)
+ Monster = new cSquid();
+ else if (dayRand == 5)
+ Monster = new cWolf();
+ //end random percent to spawn for day
+ }
+
+ if( Monster )
+ {
+ Monster->Initialize();
+ Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
+ Monster->SpawnOn( 0 );
}
- //Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
- //Monster->SpawnOn( 0 );
}
}
}