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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-24 02:36:15 +0100 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-24 02:36:15 +0100 |
commit | e45b01ba4a9cf25d5733b4ed839c713a7b22ff2d (patch) | |
tree | 98c77fd44742cfe5a82a5a7b5e3b8ae7c779a77e /source/cWaterSimulator.h | |
parent | Max. players and MOTD are now changeable in the settings.ini (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWaterSimulator.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/cWaterSimulator.h b/source/cWaterSimulator.h index 1e45256f8..5962cd83e 100644 --- a/source/cWaterSimulator.h +++ b/source/cWaterSimulator.h @@ -1,5 +1,18 @@ #pragma once
+
+//TODO This definitly needs a better naming :D but how?
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
class Vector3i;
class cWorld;
class cWaterSimulator
@@ -11,6 +24,9 @@ public: void Simulate( float a_Dt );
void WakeUp( int a_X, int a_Y, int a_Z );
+ //Gets the flowing direction of a Waterblock if a_Over is true also the block over the current block affects the direction (standard)
+ Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
private:
void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
@@ -22,4 +38,6 @@ private: class WaterData;
WaterData* m_Data;
+
+
};
\ No newline at end of file |