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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-14 11:45:38 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-14 11:45:38 +0200
commitda23911dbc37e88139d0798e21fe04a1d305af52 (patch)
tree7afe06bab459cb23b31c291d824597d2e8c892a7 /source/cSurvivalInventory.cpp
parentAdded a few more stackable items (diff)
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Diffstat (limited to 'source/cSurvivalInventory.cpp')
-rw-r--r--source/cSurvivalInventory.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp
index 50c750100..887868fd7 100644
--- a/source/cSurvivalInventory.cpp
+++ b/source/cSurvivalInventory.cpp
@@ -201,7 +201,14 @@ void cSurvivalInventory::ShiftClickedCraftingGrid(short a_Slot)
{
return;
}
+ // First try the main inventory:
Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+
+ // If anything left, try the hotbar:
+ if (Item->m_ItemCount > 0)
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_HOTBAR_MIN, SLOT_HOTBAR_MAX);
+ }
SendSlot(a_Slot);
}