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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-26 22:54:08 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-26 22:54:08 +0100 |
commit | eb942797b8a1321f7460cea7763bb6891affd475 (patch) | |
tree | 89d2c6c4724bda06f0d8779a6ab3e02636c968ce /source/cServer.cpp | |
parent | - improved Simulator system (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cServer.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp index ebd91db94..81444f8e1 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -258,16 +258,6 @@ void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = }
}
-// TODO - Need to move this to cWorld I think
-void cServer::SendAllEntitiesTo(cClientHandle* a_Target)
-{
- cWorld* World = cRoot::Get()->GetWorld();
- for( cWorld::EntityList::iterator itr = World->GetEntities().begin(); itr != World->GetEntities().end(); ++itr)
- {
- (*itr)->SpawnOn( a_Target );
- }
-}
-
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
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