diff options
author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cRoot.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/cRoot.cpp')
-rw-r--r-- | source/cRoot.cpp | 788 |
1 files changed, 394 insertions, 394 deletions
diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 59f0e47f4..9feff537d 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -1,394 +1,394 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRoot.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cWebAdmin.h"
-#include "cFurnaceRecipe.h"
-#include "cGroupManager.h"
-#include "CraftingRecipes.h"
-#include "cPluginManager.h"
-#include "cMonsterConfig.h"
-#include "cSleep.h"
-#include "cThread.h"
-#include "cFileFormatUpdater.h"
-#include "cRedstone.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <iostream>
-
-
-
-
-
-cRoot* cRoot::s_Root = 0;
-
-typedef std::map< AString, cWorld* > WorldMap;
-struct cRoot::sRootState
-{
- cWorld* pDefaultWorld;
- WorldMap WorldsByName;
-};
-
-
-
-
-
-cRoot::cRoot()
- : m_Server( 0 )
- , m_MonsterConfig( 0 )
- , m_GroupManager( 0 )
- , m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( 0 )
- , m_WebAdmin( 0 )
- , m_PluginManager( 0 )
- , m_Log( 0 )
- , m_bStop( false )
- , m_bRestart( false )
- , m_InputThread( 0 )
- , m_pState( new sRootState )
-{
- s_Root = this;
-}
-
-
-
-
-
-cRoot::~cRoot()
-{
- s_Root = 0;
- delete m_pState;
-}
-
-
-
-
-
-void cRoot::InputThread(void* a_Params)
-{
- cRoot& self = *(cRoot*)a_Params;
-
- while( !(self.m_bStop || self.m_bRestart) )
- {
- std::string Command;
- std::getline(std::cin, Command);
- self.ServerCommand( Command.c_str() );
- }
-}
-
-
-
-
-
-void cRoot::Start()
-{
- delete m_Log;
- m_Log = new cMCLogger();
-
- m_bStop = false;
- while (!m_bStop)
- {
- m_bRestart = false;
-
- LoadGlobalSettings();
-
- cFileFormatUpdater::UpdateFileFormat();
-
- LOG("Creating new server instance...");
- m_Server = new cServer();
-
- LOG("Starting server...");
- cIniFile IniFile("settings.ini");
- IniFile.ReadFile();
- int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
- if(!m_Server->InitServer( Port ))
- {
- LOG("Failed to start server, shutting down.");
- return;
- }
- IniFile.WriteFile();
-
- cIniFile WebIniFile("webadmin.ini");
- if( WebIniFile.ReadFile() )
- {
- if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
- {
- LOG("Creating WebAdmin...");
- m_WebAdmin = new cWebAdmin(8080);
- }
- }
-
- LOG("Loading settings...");
- m_GroupManager = new cGroupManager();
- m_CraftingRecipes = new cCraftingRecipes;
- m_FurnaceRecipe = new cFurnaceRecipe();
-
- LOG("Loading worlds...");
- LoadWorlds();
-
- LOG("Loading plugin manager...");
- m_PluginManager = new cPluginManager(); // This should be last
- m_PluginManager->ReloadPluginsNow();
-
- LOG("Loading MonsterConfig...");
- m_MonsterConfig = new cMonsterConfig;
-
- // This sets stuff in motion
- LOG("Starting Authenticator...");
- m_Authenticator.Start();
-
- LOG("Starting worlds...");
- StartWorlds();
-
- LOG("Starting server...");
- m_Server->StartListenThread();
- //cHeartBeat* HeartBeat = new cHeartBeat();
-
- LOG("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( true );
-
- LOG("Initialization done, server running now.");
- while( !m_bStop && !m_bRestart ) // These are modified by external threads
- {
- cSleep::MilliSleep( 1000 );
- }
-
- delete m_InputThread; m_InputThread = 0;
-
- // Deallocate stuffs
- LOG("Shutting down server...");
- m_Server->Shutdown(); // This waits for threads to stop and d/c clients
- LOG("Stopping authenticator...");
- m_Authenticator.Stop();
- LOG("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = 0; // This should be first
- LOG("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = 0;
- LOG("Stopping WebAdmin...");
- delete m_WebAdmin; m_WebAdmin = 0;
- LOG("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOG("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
- LOG("Unloading worlds...");
- UnloadWorlds();
- LOG("Destroying server...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
- LOG("Shutdown done.");
- }
-
- delete m_Log; m_Log = 0;
-}
-
-
-
-
-
-void cRoot::LoadGlobalSettings()
-{
- cIniFile IniFile("settings.ini");
- if( IniFile.ReadFile() )
- {
- cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
- }
-}
-
-
-
-
-
-void cRoot::LoadWorlds(void)
-{
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
-
- // First get the default world
- AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
-
- // Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
- if (NumWorlds <= 0)
- {
- return;
- }
-
- for (unsigned int i = 0; i < NumWorlds; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (ValueName.compare("World") != 0)
- {
- continue;
- }
- AString WorldName = IniFile.GetValue(KeyNum, i );
- if (WorldName.empty())
- {
- continue;
- }
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_pState->WorldsByName[ WorldName ] = NewWorld;
- } // for i - Worlds
-}
-
-
-
-
-
-void cRoot::StartWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->InitializeSpawn();
- }
-}
-
-
-
-
-
-void cRoot::UnloadWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- delete itr->second;
- }
- m_pState->WorldsByName.clear();
-}
-
-
-
-
-
-cWorld* cRoot::GetDefaultWorld()
-{
- return m_pState->pDefaultWorld;
-}
-
-
-
-
-
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
-{
- WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
- if( itr != m_pState->WorldsByName.end() )
- return itr->second;
- return 0;
-}
-
-
-
-
-
-bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- if (a_Callback.Item(itr->second))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cRoot::TickWorlds( float a_Dt )
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->Tick( a_Dt );
- }
-}
-
-
-
-
-
-void cRoot::ServerCommand( const char * a_Cmd )
-{
- LOG("Server console command: \"%s\"", a_Cmd );
- m_Server->ServerCommand( a_Cmd );
- if( strcmp(a_Cmd, "stop") == 0 )
- {
- m_bStop = true;
- }
- else if( strcmp( a_Cmd, "restart") == 0 )
- {
- m_bRestart = true;
- }
-}
-
-
-
-
-
-void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-{
- m_Server->KickUser(a_ClientID, a_Reason);
-}
-
-
-
-
-
-void cRoot::AuthenticateUser(int a_ClientID)
-{
- m_Server->AuthenticateUser(a_ClientID);
-}
-
-
-
-
-
-int cRoot::GetTotalChunkCount(void)
-{
- int res = 0;
- for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- res += itr->second->GetNumChunks();
- }
- return res;
-}
-
-
-
-
-
-void cRoot::SaveAllChunks(void)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- itr->second->SaveAllChunks();
- }
-}
-
-
-
-
-
-bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- if (!itr->second->ForEachPlayer(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cRoot.h" +#include "cServer.h" +#include "cWorld.h" +#include "cWebAdmin.h" +#include "cFurnaceRecipe.h" +#include "cGroupManager.h" +#include "CraftingRecipes.h" +#include "cPluginManager.h" +#include "cMonsterConfig.h" +#include "cSleep.h" +#include "cThread.h" +#include "cFileFormatUpdater.h" +#include "cRedstone.h" + +#include "../iniFile/iniFile.h" + +#include <iostream> + + + + + +cRoot* cRoot::s_Root = 0; + +typedef std::map< AString, cWorld* > WorldMap; +struct cRoot::sRootState +{ + cWorld* pDefaultWorld; + WorldMap WorldsByName; +}; + + + + + +cRoot::cRoot() + : m_Server( 0 ) + , m_MonsterConfig( 0 ) + , m_GroupManager( 0 ) + , m_CraftingRecipes(NULL) + , m_FurnaceRecipe( 0 ) + , m_WebAdmin( 0 ) + , m_PluginManager( 0 ) + , m_Log( 0 ) + , m_bStop( false ) + , m_bRestart( false ) + , m_InputThread( 0 ) + , m_pState( new sRootState ) +{ + s_Root = this; +} + + + + + +cRoot::~cRoot() +{ + s_Root = 0; + delete m_pState; +} + + + + + +void cRoot::InputThread(void* a_Params) +{ + cRoot& self = *(cRoot*)a_Params; + + while( !(self.m_bStop || self.m_bRestart) ) + { + std::string Command; + std::getline(std::cin, Command); + self.ServerCommand( Command.c_str() ); + } +} + + + + + +void cRoot::Start() +{ + delete m_Log; + m_Log = new cMCLogger(); + + m_bStop = false; + while (!m_bStop) + { + m_bRestart = false; + + LoadGlobalSettings(); + + cFileFormatUpdater::UpdateFileFormat(); + + LOG("Creating new server instance..."); + m_Server = new cServer(); + + LOG("Starting server..."); + cIniFile IniFile("settings.ini"); + IniFile.ReadFile(); + int Port = IniFile.GetValueSetI("Server", "Port", 25565 ); + if(!m_Server->InitServer( Port )) + { + LOG("Failed to start server, shutting down."); + return; + } + IniFile.WriteFile(); + + cIniFile WebIniFile("webadmin.ini"); + if( WebIniFile.ReadFile() ) + { + if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true ) + { + LOG("Creating WebAdmin..."); + m_WebAdmin = new cWebAdmin(8080); + } + } + + LOG("Loading settings..."); + m_GroupManager = new cGroupManager(); + m_CraftingRecipes = new cCraftingRecipes; + m_FurnaceRecipe = new cFurnaceRecipe(); + + LOG("Loading worlds..."); + LoadWorlds(); + + LOG("Loading plugin manager..."); + m_PluginManager = new cPluginManager(); // This should be last + m_PluginManager->ReloadPluginsNow(); + + LOG("Loading MonsterConfig..."); + m_MonsterConfig = new cMonsterConfig; + + // This sets stuff in motion + LOG("Starting Authenticator..."); + m_Authenticator.Start(); + + LOG("Starting worlds..."); + StartWorlds(); + + LOG("Starting server..."); + m_Server->StartListenThread(); + //cHeartBeat* HeartBeat = new cHeartBeat(); + + LOG("Starting InputThread..."); + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); + m_InputThread->Start( true ); + + LOG("Initialization done, server running now."); + while( !m_bStop && !m_bRestart ) // These are modified by external threads + { + cSleep::MilliSleep( 1000 ); + } + + delete m_InputThread; m_InputThread = 0; + + // Deallocate stuffs + LOG("Shutting down server..."); + m_Server->Shutdown(); // This waits for threads to stop and d/c clients + LOG("Stopping authenticator..."); + m_Authenticator.Stop(); + LOG("Stopping plugin manager..."); + delete m_PluginManager; m_PluginManager = 0; // This should be first + LOG("Freeing MonsterConfig..."); + delete m_MonsterConfig; m_MonsterConfig = 0; + LOG("Stopping WebAdmin..."); + delete m_WebAdmin; m_WebAdmin = 0; + LOG("Unloading recipes..."); + delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; + delete m_CraftingRecipes; m_CraftingRecipes = NULL; + LOG("Forgetting groups..."); + delete m_GroupManager; m_GroupManager = 0; + LOG("Unloading worlds..."); + UnloadWorlds(); + LOG("Destroying server..."); + //delete HeartBeat; HeartBeat = 0; + delete m_Server; m_Server = 0; + LOG("Shutdown done."); + } + + delete m_Log; m_Log = 0; +} + + + + + +void cRoot::LoadGlobalSettings() +{ + cIniFile IniFile("settings.ini"); + if( IniFile.ReadFile() ) + { + cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true ); + } +} + + + + + +void cRoot::LoadWorlds(void) +{ + cIniFile IniFile("settings.ini"); IniFile.ReadFile(); + + // First get the default world + AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); + m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld; + + // Then load the other worlds + unsigned int KeyNum = IniFile.FindKey("Worlds"); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + if (NumWorlds <= 0) + { + return; + } + + for (unsigned int i = 0; i < NumWorlds; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i ); + if (ValueName.compare("World") != 0) + { + continue; + } + AString WorldName = IniFile.GetValue(KeyNum, i ); + if (WorldName.empty()) + { + continue; + } + cWorld* NewWorld = new cWorld( WorldName.c_str() ); + m_pState->WorldsByName[ WorldName ] = NewWorld; + } // for i - Worlds +} + + + + + +void cRoot::StartWorlds(void) +{ + for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + { + itr->second->InitializeSpawn(); + } +} + + + + + +void cRoot::UnloadWorlds(void) +{ + for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + { + delete itr->second; + } + m_pState->WorldsByName.clear(); +} + + + + + +cWorld* cRoot::GetDefaultWorld() +{ + return m_pState->pDefaultWorld; +} + + + + + +cWorld* cRoot::GetWorld( const AString & a_WorldName ) +{ + WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName ); + if( itr != m_pState->WorldsByName.end() ) + return itr->second; + return 0; +} + + + + + +bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) +{ + for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + { + if (a_Callback.Item(itr->second)) + { + return false; + } + } + return true; +} + + + + + +void cRoot::TickWorlds( float a_Dt ) +{ + for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + { + itr->second->Tick( a_Dt ); + } +} + + + + + +void cRoot::ServerCommand( const char * a_Cmd ) +{ + LOG("Server console command: \"%s\"", a_Cmd ); + m_Server->ServerCommand( a_Cmd ); + if( strcmp(a_Cmd, "stop") == 0 ) + { + m_bStop = true; + } + else if( strcmp( a_Cmd, "restart") == 0 ) + { + m_bRestart = true; + } +} + + + + + +void cRoot::KickUser(int a_ClientID, const AString & a_Reason) +{ + m_Server->KickUser(a_ClientID, a_Reason); +} + + + + + +void cRoot::AuthenticateUser(int a_ClientID) +{ + m_Server->AuthenticateUser(a_ClientID); +} + + + + + +int cRoot::GetTotalChunkCount(void) +{ + int res = 0; + for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + { + res += itr->second->GetNumChunks(); + } + return res; +} + + + + + +void cRoot::SaveAllChunks(void) +{ + for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) + { + itr->second->SaveAllChunks(); + } +} + + + + + +bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) + { + if (!itr->second->ForEachPlayer(a_Callback)) + { + return false; + } + } + return true; +} + + + + |