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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cEntity.cpp
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/cEntity.cpp')
-rw-r--r--source/cEntity.cpp344
1 files changed, 0 insertions, 344 deletions
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
deleted file mode 100644
index e6ed2baaa..000000000
--- a/source/cEntity.cpp
+++ /dev/null
@@ -1,344 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cEntity.h"
-#include "cWorld.h"
-#include "cServer.h"
-#include "cRoot.h"
-#include "Vector3d.h"
-#include "Vector3f.h"
-#include "Matrix4f.h"
-#include "cReferenceManager.h"
-#include "cClientHandle.h"
-
-
-
-
-
-int cEntity::m_EntityCount = 0;
-cCriticalSection cEntity::m_CSCount;
-
-
-
-
-
-cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
- : m_UniqueID( 0 )
- , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
- , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
- , m_ChunkX( 0 )
- , m_ChunkY( 0 )
- , m_ChunkZ( 0 )
- , m_Pos( a_X, a_Y, a_Z )
- , m_bDirtyPosition( true )
- , m_bDirtyOrientation( true )
- , m_bDestroyed( false )
- , m_EntityType( eEntityType_Entity )
- , m_World( 0 )
- , m_bRemovedFromChunk( false )
- , m_FireDamageInterval(0.f)
- , m_BurnPeriod(0.f)
-{
- cCSLock Lock(m_CSCount);
- m_EntityCount++;
- m_UniqueID = m_EntityCount;
-}
-
-
-
-
-
-cEntity::~cEntity()
-{
- LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
- m_UniqueID,
- m_Pos.x, m_Pos.z,
- (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
- this
- );
-
- if( !m_bDestroyed || !m_bRemovedFromChunk )
- {
- LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
- delete m_Referencers;
- delete m_References;
-}
-
-
-
-
-
-CLASS_DEF_GETCLASS(cEntity);
-
-
-
-
-
-void cEntity::Initialize(cWorld * a_World)
-{
- m_World = a_World;
- m_World->AddEntity( this );
-
- MoveToCorrectChunk(true);
-}
-
-
-
-
-
-void cEntity::WrapRotation()
-{
- while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
- while (m_Rot.x < -180.f) m_Rot.x+=360.f;
- while (m_Rot.y > 180.f) m_Rot.y-=360.f;
- while (m_Rot.y < -180.f) m_Rot.y+=360.f;
-}
-
-
-
-
-
-void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
-{
- ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
- if( !m_World ) return;
-
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
- if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
- {
- return;
- }
-
- class cMover :
- public cClientDiffCallback
- {
- virtual void Removed(cClientHandle * a_Client) override
- {
- if (m_IgnoreOldChunk)
- {
- return;
- }
- a_Client->SendDestroyEntity(*m_Entity);
- }
-
- virtual void Added(cClientHandle * a_Client) override
- {
- m_Entity->SpawnOn(*a_Client);
- }
-
- bool m_IgnoreOldChunk;
- cEntity * m_Entity;
-
- public:
- cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
- m_IgnoreOldChunk(a_IgnoreOldChunk),
- m_Entity(a_Entity)
- {}
- } Mover(this, a_bIgnoreOldChunk);
-
- m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
- m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
-
- m_ChunkX = ChunkX;
- m_ChunkY = ChunkY;
- m_ChunkZ = ChunkZ;
-}
-
-
-
-
-
-void cEntity::Destroy()
-{
- if (m_bDestroyed)
- {
- return;
- }
- if (!m_bRemovedFromChunk)
- {
- RemoveFromChunk();
- }
-
- m_World->BroadcastDestroyEntity(*this);
-
- m_bDestroyed = true;
-
- Destroyed();
-}
-
-
-
-
-
-void cEntity::RemoveFromChunk(void)
-{
- if (m_World == NULL)
- {
- return;
- }
-
- m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
- m_bRemovedFromChunk = true;
-}
-
-
-
-
-
-bool cEntity::IsA( const char* a_EntityType )
-{
- //LOG("IsA( cEntity ) : %s", a_EntityType);
- if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
- return false;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set orientations
-void cEntity::SetRot( const Vector3f & a_Rot )
-{
- m_Rot = a_Rot;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRotation( float a_Rotation )
-{
- m_Rot.x = a_Rotation;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetPitch( float a_Pitch )
-{
- m_Rot.y = a_Pitch;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRoll( float a_Roll )
-{
- m_Rot.z = a_Roll;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Get look vector (this is NOT a rotation!)
-Vector3f cEntity::GetLookVector()
-{
- Matrix4f m;
- m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
- Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
- LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
- return Look;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set position
-void cEntity::SetPosition( const Vector3d & a_Pos )
-{
- m_Pos = a_Pos;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
-{
- m_Pos.Set( a_PosX, a_PosY, a_PosZ );
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosX( const double & a_PosX )
-{
- m_Pos.x = a_PosX;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosY( const double & a_PosY )
-{
- m_Pos.y = a_PosY;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosZ( const double & a_PosZ )
-{
- m_Pos.z = a_PosZ;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference( cEntity*& a_EntityPtr )
-{
- m_References->AddReference( a_EntityPtr );
- a_EntityPtr->ReferencedBy( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
-{
- m_Referencers->AddReference( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::Dereference( cEntity*& a_EntityPtr )
-{
- m_Referencers->Dereference( a_EntityPtr );
-}
-
-
-
-