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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-03 20:41:19 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-03 20:41:19 +0200 |
commit | 386d58b5862d8b76925c6523721594887606e82a (patch) | |
tree | ef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cCraftingWindow.cpp | |
parent | Visual Studio 2010 solution and project files (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cCraftingWindow.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp new file mode 100644 index 000000000..be3de600b --- /dev/null +++ b/source/cCraftingWindow.cpp @@ -0,0 +1,103 @@ +#include "cCraftingWindow.h"
+#include "cItem.h"
+#include "cMCLogger.h"
+#include "cRecipeChecker.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cInventory.h"
+#include "cPickup.h"
+#include "cRoot.h"
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_InventorySlot.h"
+
+cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
+ : cWindow( a_Owner, a_bInventoryVisible )
+{
+ SetWindowID( 1 );
+ SetWindowType( 1 ); // Workbench
+
+ cItem* Slots = new cItem[10];
+ SetSlots( Slots, 10 );
+}
+
+void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ bool bDontCook = false;
+ // Override for craft result slot
+ if( a_ClickPacket->m_SlotNum == 0 )
+ {
+ LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
+ cItem* DraggingItem = GetDraggingItem( &a_Player );
+ if( DraggingItem->m_ItemID <= 0 )
+ {
+ *DraggingItem = *GetSlot(0);
+ GetSlot(0)->Empty();
+ }
+ else if( DraggingItem->Equals( *GetSlot(0) ) )
+ {
+ if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 )
+ {
+ DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount;
+ GetSlot(0)->Empty();
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ }
+ else
+ {
+ cWindow::Clicked( a_ClickPacket, a_Player );
+ }
+
+ if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum < 10 )
+ {
+ cItem CookedItem;
+ if( a_ClickPacket->m_SlotNum == 0 && !bDontCook )
+ {
+ CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
+ }
+ else
+ {
+ CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
+ }
+ *GetSlot(0) = CookedItem;
+ LOG("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
+ }
+ SendWholeWindow( a_Player.GetClientHandle() );
+ a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
+ // Separate packet for result =/ Don't know why
+ cPacket_InventorySlot Packet;
+ Packet.m_WindowID = (char)GetWindowID();
+ Packet.m_SlotNum = 0;
+ Packet.m_ItemID = (short)GetSlot(0)->m_ItemID;
+ Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
+ Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
+ a_Player.GetClientHandle()->Send( Packet );
+}
+
+void cCraftingWindow::Close( cPlayer & a_Player )
+{
+ // Start from slot 1, don't drop what's in the result slot
+ for( int i = 1; i < GetNumSlots(); i++ )
+ {
+ cItem* Item = GetSlot( i );
+ if( Item->m_ItemID > 0 && Item->m_ItemCount > 0 )
+ {
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY );
+ vY = -vY*2 + 1.f;
+ cPickup* Pickup = new cPickup( (int)(a_Player.GetPosX()*32), (int)(a_Player.GetPosY()*32) + (int)(1.6f*32), (int)(a_Player.GetPosZ()*32), *Item, vX*2, vY*2, vZ*2 );
+ Pickup->Initialize();
+ }
+ Item->Empty();
+ }
+ cWindow::Close( a_Player );
+}
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