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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-17 12:18:07 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-17 12:18:07 +0200 |
commit | 70a4ca5bc196676e8926028b2187fe7bd2874d42 (patch) | |
tree | 38056355c35459c35802f93eca974a20a07d4623 /source/cClientHandle.cpp | |
parent | MCServer should run just fine on Android now :D (diff) | |
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r-- | source/cClientHandle.cpp | 52 |
1 files changed, 37 insertions, 15 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 916fd781d..c045a4ed7 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -112,6 +112,7 @@ int cClientHandle::s_ClientCount = 0; cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance) : m_ViewDistance(a_ViewDistance) , m_ProtocolVersion(MCS_PROTOCOL_VERSION) + , m_ReceivedData(64 KiB) , m_Socket(a_Socket) , m_bDestroyed(false) , m_Player(NULL) @@ -1357,6 +1358,16 @@ void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = +void cClientHandle::SendDisconnect(const AString & a_Reason) +{ + cPacket_Disconnect DC(a_Reason); + m_Socket.Send(&DC); +} + + + + + void cClientHandle::CheckIfWorldDownloaded(void) { if (m_State != csDownloadingWorld) @@ -1453,32 +1464,43 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) void cClientHandle::DataReceived(const char * a_Data, int a_Size) { // Data is received from the client - - m_ReceivedData.append(a_Data, a_Size); + + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, the server is probably too busy, kick the client: + LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_Socket.GetIPString().c_str()); + SendDisconnect("Server busy"); + // TODO: QueueDestroy(); + cSleep::MilliSleep(1000); // Give packet some time to be received + Destroy(); + return; + } // Parse and handle all complete packets in m_ReceivedData: - while (!m_ReceivedData.empty()) + while (m_ReceivedData.CanReadBytes(1)) { - cPacket* pPacket = m_PacketMap[(unsigned char)m_ReceivedData[0]]; + unsigned char PacketType; + m_ReceivedData.ReadByte(PacketType); + cPacket* pPacket = m_PacketMap[PacketType]; if (pPacket == NULL) { - LOGERROR("Unknown packet type 0x%02x from client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str()); + LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", PacketType, m_Username.c_str(), m_Socket.GetIPString().c_str()); AString Reason; - Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)m_ReceivedData[0]); - cPacket_Disconnect DC(Reason); - m_Socket.Send(&DC); + Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", PacketType); + SendDisconnect(Reason); + // TODO: QueueDestroy(); cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); return; } - int NumBytes = pPacket->Parse(m_ReceivedData.data() + 1, m_ReceivedData.size() - 1); + int NumBytes = pPacket->Parse(m_ReceivedData); if (NumBytes == PACKET_ERROR) { - LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str()); - cPacket_Disconnect DC("Protocol error"); - m_Socket.Send(&DC); + LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", PacketType, m_Username.c_str()); + SendDisconnect("Protocol error"); + // TODO: QueueDestroy(); cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); return; @@ -1486,6 +1508,7 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size) else if (NumBytes == PACKET_INCOMPLETE) { // Not a complete packet + m_ReceivedData.ResetRead(); break; } else @@ -1493,10 +1516,9 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size) // Packet parsed successfully, add it to internal queue: HandlePacket(pPacket); // Erase the packet from the buffer: - ASSERT(m_ReceivedData.size() > (size_t)NumBytes); - m_ReceivedData.erase(0, NumBytes + 1); + m_ReceivedData.CommitRead(); } - } // while (!Received.empty()) + } // while (!Received.CanReadBytes(1)) } |