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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-05 17:41:57 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-05 17:41:57 +0100 |
commit | 4d65ffffc0b6f35ac84e310fd4bc9739ea7e0c0a (patch) | |
tree | ccc5f55d8f7a15f08bab8f0222fd1b2f95e5d7a2 /source/cChunk.cpp | |
parent | Removed redstone debugging: powered dirt blocks change into stone (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunk.cpp | 115 |
1 files changed, 53 insertions, 62 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index fc26b380d..48d2bc086 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -294,6 +294,16 @@ void cChunk::GetBlocks(char * a_Blocks) +/// Copies m_BlockData into a_Blocks, only the block types
+void cChunk::GetBlockData(char * a_BlockData)
+{
+ memcpy(a_BlockData, m_BlockData, cChunk::c_BlockDataSize);
+}
+
+
+
+
+
/// Returns true if there is a block entity at the coords specified
bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
@@ -359,13 +369,13 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) #if (MINECRAFT_1_2_2 == 1)
unsigned int Coords = Y | Z << 8 | X << 12;
- unsigned int Blocks = GetLight( m_BlockMeta, index ) | (m_BlockType[index]<<4);
+ unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockType[index]<<4);
MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
#else
MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
MultiBlock.m_BlockTypes[i] = m_BlockType[index];
- MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index );
+ MultiBlock.m_BlockMetas[i] = GetNibble( m_BlockMeta, index );
#endif
}
m_PendingSendBlocks.clear();
@@ -386,7 +396,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) BlockChange.m_PosY = (char)(Y + m_PosY*c_ChunkHeight);
BlockChange.m_PosZ = Z + m_PosZ*c_ChunkWidth;
BlockChange.m_BlockType = m_BlockType[index];
- BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
+ BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
Broadcast( BlockChange );
}
m_PendingSendBlocks.clear();
@@ -466,7 +476,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) isRedstone = true;
case E_BLOCK_TORCH:
{
- char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
+ char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
LOG("MetaData: %i", Dir );
int XX = X + m_PosX*c_ChunkWidth;
int YY = Y + m_PosY*c_ChunkHeight;
@@ -490,7 +500,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) break;
case E_BLOCK_LADDER:
{
- char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
+ char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
int XX = X + m_PosX*c_ChunkWidth;
int YY = Y + m_PosY*c_ChunkHeight;
int ZZ = Z + m_PosZ*c_ChunkWidth;
@@ -534,13 +544,13 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) case E_BLOCK_DIRT:
{
char AboveBlock = GetBlock( Index+1 );
- if ( (AboveBlock == 0) && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
+ if ( (AboveBlock == 0) && GetNibble( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetNibble( m_BlockMeta, Index ) );
}
- if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
+ if ( (g_BlockOneHitDig[AboveBlock]) && GetNibble( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetNibble( m_BlockMeta, Index ) );
}
break;
@@ -552,13 +562,13 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) char AboveBlock = GetBlock( Index+1 );
if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) );
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
}
}
break;
case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetNibble( m_BlockMeta, Index ) );
m_World->GrowTree( m_BlockTickX + m_PosX*c_ChunkWidth, m_BlockTickY, m_BlockTickZ + m_PosZ*c_ChunkWidth );
}
break;
@@ -675,12 +685,12 @@ void cChunk::CalculateLighting() {
// Calculate sunlight
memset(m_BlockSkyLight, 0xff, c_NumBlocks / 2 ); // Set all to fully lit, so everything above HeightMap is lit
- for(int x = 0; x < c_ChunkWidth; x++)
+ for (int x = 0; x < c_ChunkWidth; x++)
{
- for(int z = 0; z < c_ChunkWidth; z++)
+ for (int z = 0; z < c_ChunkWidth; z++)
{
char sunlight = 0xf;
- for(int y = m_HeightMap[x + z*c_ChunkWidth]; y > -1; y--)
+ for (int y = m_HeightMap[x + z*c_ChunkWidth]; y > -1; y--)
{
int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
@@ -688,21 +698,21 @@ void cChunk::CalculateLighting() {
sunlight = 0x0;
}
- SetLight( m_BlockSkyLight, x, y, z, sunlight );
+ SetNibble( m_BlockSkyLight, x, y, z, sunlight );
}
}
}
// Calculate blocklights
- for(int x = 0; x < c_ChunkWidth; x++)
+ for (int x = 0; x < c_ChunkWidth; x++)
{
- for(int z = 0; z < c_ChunkWidth; z++)
+ for (int z = 0; z < c_ChunkWidth; z++)
{
int MaxHeight = m_HeightMap[x + z*c_ChunkWidth];
- for(int y = 0; y < MaxHeight; y++)
+ for (int y = 0; y < MaxHeight; y++)
{
char BlockID = GetBlock(x, y, z);
- SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
+ SetNibble( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
}
}
}
@@ -710,6 +720,8 @@ void cChunk::CalculateLighting() SpreadLight(m_BlockSkyLight);
SpreadLight(m_BlockLight);
+ MarkDirty();
+
// Stop it from calculating again :P
m_bCalculateLighting = false;
}
@@ -762,11 +774,11 @@ void cChunk::SpreadLight(char* a_LightBuffer) int index = y + (z * c_ChunkHeight) + (0 * c_ChunkHeight * c_ChunkWidth);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
- char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
- char LeftLight = GetLight( LeftSky, c_ChunkWidth-1, y, z );
+ char CurrentLight = GetNibble( a_LightBuffer, 0, y, z );
+ char LeftLight = GetNibble( LeftSky, c_ChunkWidth-1, y, z );
if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
- SetLight( LeftSky, c_ChunkWidth-1, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ SetNibble( LeftSky, c_ChunkWidth - 1, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcLeft = true;
}
}
@@ -776,11 +788,11 @@ void cChunk::SpreadLight(char* a_LightBuffer) int index = y + (z * c_ChunkHeight) + ((c_ChunkWidth-1) * c_ChunkHeight * c_ChunkWidth);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
- char CurrentLight = GetLight( a_LightBuffer, c_ChunkWidth-1, y, z );
- char RightLight = GetLight( RightSky, 0, y, z );
+ char CurrentLight = GetNibble( a_LightBuffer, c_ChunkWidth-1, y, z );
+ char RightLight = GetNibble( RightSky, 0, y, z );
if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
- SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ SetNibble( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcRight = true;
}
}
@@ -806,11 +818,11 @@ void cChunk::SpreadLight(char* a_LightBuffer) int index = y + (0 * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
- char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
- char FrontLight = GetLight( FrontSky, x, y, c_ChunkWidth-1 );
+ char CurrentLight = GetNibble( a_LightBuffer, x, y, 0 );
+ char FrontLight = GetNibble( FrontSky, x, y, c_ChunkWidth-1 );
if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
- SetLight( FrontSky, x, y, c_ChunkWidth-1, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ SetNibble( FrontSky, x, y, c_ChunkWidth-1, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcFront = true;
}
}
@@ -820,41 +832,22 @@ void cChunk::SpreadLight(char* a_LightBuffer) int index = y + ((c_ChunkWidth-1) * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
- char CurrentLight = GetLight( a_LightBuffer, x, y, c_ChunkWidth-1 );
- char BackLight = GetLight( BackSky, x, y, 0 );
+ char CurrentLight = GetNibble( a_LightBuffer, x, y, c_ChunkWidth-1 );
+ char BackLight = GetNibble( BackSky, x, y, 0 );
if ( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
- SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ SetNibble( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcBack = true;
}
}
}
}
- if( bCalcLeft ) m_World->ReSpreadLighting( m_PosX - 1, m_PosY, m_PosZ );
- if( bCalcRight ) m_World->ReSpreadLighting( m_PosX + 1, m_PosY, m_PosZ );
- if( bCalcFront ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ - 1 );
- if( bCalcBack ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ + 1 );
-}
-
-
-
-
-
-void cChunk::SendTo(cClientHandle* a_Client)
-{
- cPacket_PreChunk PreChunk;
- PreChunk.m_PosX = m_PosX;
- PreChunk.m_PosZ = m_PosZ;
- PreChunk.m_bLoad = true;
- a_Client->Send( PreChunk );
- a_Client->Send( cPacket_MapChunk( this ) );
-
- cCSLock Lock(m_CSBlockLists);
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr )
- {
- (*itr)->SendTo( a_Client );
- }
+ if ( bCalcLeft ) m_World->ReSpreadLighting( m_PosX - 1, m_PosY, m_PosZ );
+ if ( bCalcRight ) m_World->ReSpreadLighting( m_PosX + 1, m_PosY, m_PosZ );
+ if ( bCalcFront ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ - 1 );
+ if ( bCalcBack ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ + 1 );
+ // No need to set those neighbors dirty, they will recalc their light anyway so they'll get marked dirty there
}
@@ -871,12 +864,11 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block ASSERT(IsValid()); // Is this chunk loaded / generated?
int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
- char OldBlockMeta = GetLight( m_BlockMeta, index );
+ char OldBlockMeta = GetNibble( m_BlockMeta, index );
char OldBlockType = m_BlockType[index];
m_BlockType[index] = a_BlockType;
- // It's called SetLight(), but it sets the Meta when passed the BlockMeta workspace
- SetLight( m_BlockMeta, index, a_BlockMeta );
+ SetNibble( m_BlockMeta, index, a_BlockMeta );
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@@ -968,7 +960,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B const int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
const char OldBlock = m_BlockType[index];
- const char OldBlockMeta = GetLight( m_BlockMeta, index );
+ const char OldBlockMeta = GetNibble( m_BlockMeta, index );
if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
{
return;
@@ -983,8 +975,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B m_PendingSendBlocks.push_back( index );
}
- // It's called SetLight(), but it sets the Meta when passed the BlockMeta workspace
- SetLight( m_BlockMeta, index, a_BlockMeta );
+ SetNibble( m_BlockMeta, index, a_BlockMeta );
// ONLY recalculate lighting if it's necessary!
if(
@@ -1046,7 +1037,7 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client ) if( index != INDEX_OUT_OF_RANGE )
{
BlockChange.m_BlockType = m_BlockType[ index ];
- BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
+ BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
} // else it's both 0
a_Client->Send( BlockChange );
break;
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