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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
commite8f230f24e55469f1aa832bc8dad73db8018ffe1 (patch)
treeabccca0bef086c4f2eda8497fa757433464e3b23 /source/cChicken.cpp
parent- fixed the code from the last commit :) (diff)
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Diffstat (limited to 'source/cChicken.cpp')
-rw-r--r--source/cChicken.cpp63
1 files changed, 2 insertions, 61 deletions
diff --git a/source/cChicken.cpp b/source/cChicken.cpp
index be740d6cd..33d5d0755 100644
--- a/source/cChicken.cpp
+++ b/source/cChicken.cpp
@@ -1,34 +1,10 @@
#include "cChicken.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Defines.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cItem.h"
-
-#include "cMCLogger.h"
-
-#ifndef _WIN32
-#include <stdlib.h> // rand()
-#include <cstring>
-#endif
-
-#include <string>
-
-
-// TODO: Drop egg every 5-10 minutes
+//TODO Drop egg every 5-10 minutes
cChicken::cChicken()
- : m_ChaseTime( 999999 )
-
{
- //LOG("SPAWNING A CHICKEN!!!!!!!!!!!!!!!!!!!!!");
- m_EMPersonality = PASSIVE;
m_MobType = 93;
GetMonsterConfig("Chicken");
}
@@ -39,16 +15,10 @@ cChicken::~cChicken()
bool cChicken::IsA( const char* a_EntityType )
{
- //LOG("IsA( cChicken ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
-void cChicken::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-}
-
void cChicken::KilledBy( cEntity* a_Killer )
{
//Drops 0-2 Feathers
@@ -56,36 +26,7 @@ void cChicken::KilledBy( cEntity* a_Killer )
// Raw Chicken
// TODO: (Check wheather it is burning to drop cooked Chicken)
- //Drops 0-2 Lether
cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
-
cMonster::KilledBy( a_Killer );
-}
-
-//What to do if in Idle State
-void cChicken::InStateIdle(float a_Dt) {
- cMonster::InStateIdle(a_Dt);
-}
-
-//What to do if in Chasing State
-void cChicken::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-void cChicken::InStateEscaping(float a_Dt) {
- cMonster::InStateEscaping(a_Dt);
-}
+} \ No newline at end of file