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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-15 22:36:34 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-15 22:36:34 +0200
commit14dce238450b419a5df2aa171ee91981910463b0 (patch)
treeaca42ecae2e62c44847db375a2f7ae6823ed3e9e /source/cBlockToPickup.cpp
parentcThread uses AString instead of char * for name (fixed a warning) (diff)
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Diffstat (limited to 'source/cBlockToPickup.cpp')
-rw-r--r--source/cBlockToPickup.cpp317
1 files changed, 0 insertions, 317 deletions
diff --git a/source/cBlockToPickup.cpp b/source/cBlockToPickup.cpp
index eec750183..add34dfcf 100644
--- a/source/cBlockToPickup.cpp
+++ b/source/cBlockToPickup.cpp
@@ -7,320 +7,3 @@
#include "MersenneTwister.h"
-
-
-
-static void AddRandomDrop(cItems & a_Drops, MTRand & r1, int a_OneInNChance, ENUM_ITEM_ID a_ItemID)
-{
- if ((r1.randInt(16 * a_OneInNChance - 1) / 16) != 0)
- {
- return;
- }
- a_Drops.push_back(cItem(a_ItemID, 1));
-}
-
-
-
-
-
-void cBlockToPickup::ToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cItem & a_UsedItem, cItems & a_Drops)
-{
- MTRand r1;
-
- switch (a_BlockType)
- {
- // Blocks that always drop themselves as the only item, no matter what tool; copy damage from meta:
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- case E_BLOCK_WOOL:
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, a_BlockMeta));
- return;
- }
-
-
- // Blocks that always drop themselves as the only item, no matter what tool, set damage value zero:
- case E_BLOCK_DIRT:
- case E_BLOCK_SAPLING:
- case E_BLOCK_SAND:
- case E_BLOCK_TORCH:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_TNT:
- case E_BLOCK_CRAFTING_TABLE:
- case E_BLOCK_FURNACE:
- case E_BLOCK_CACTUS:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_RAIL:
- case E_BLOCK_LADDER:
- case E_BLOCK_LEVER:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_FENCE:
- case E_BLOCK_FENCE_GATE:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_SOULSAND:
- case E_BLOCK_JACK_O_LANTERN:
- case E_BLOCK_TRAPDOOR:
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, 0));
- return;
- }
-
-
- // Blocks that always drop a single item, no matter what tool:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: a_Drops.push_back(cItem(E_ITEM_SIGN, 1)); return;
- case E_BLOCK_REDSTONE_WIRE: a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); return;
- case E_BLOCK_GLOWSTONE: a_Drops.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1)); return;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON: a_Drops.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1)); return;
- case E_BLOCK_COBWEB: a_Drops.push_back(cItem(E_ITEM_STRING, 1)); return;
- case E_BLOCK_FARMLAND:
- case E_BLOCK_GRASS: a_Drops.push_back(cItem(E_ITEM_DIRT, 1)); return;
- case E_BLOCK_LIT_FURNACE: a_Drops.push_back(cItem(E_ITEM_FURNACE, 1)); return;
- case E_BLOCK_SUGARCANE: a_Drops.push_back(cItem(E_ITEM_SUGARCANE, 1)); return;
- case E_BLOCK_PUMPKIN_STEM: a_Drops.push_back(cItem(E_ITEM_PUMPKIN_SEEDS, 1)); return;
- case E_BLOCK_MELON_STEM: a_Drops.push_back(cItem(E_ITEM_MELON_SEEDS, 1)); return;
-
-
- // Doors seem to need their meta set to 1
- case E_BLOCK_WOODEN_DOOR: a_Drops.push_back(cItem(E_ITEM_WOODEN_DOOR, 1, 1)); return;
- case E_BLOCK_IRON_DOOR: a_Drops.push_back(cItem(E_ITEM_IRON_DOOR, 1, 1)); return;
-
-
- ////////////////////////
- // Ores:
-
- // Coal ore requires a pickaxe:
- case E_BLOCK_COAL_ORE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_COAL, 1));
- }
- return;
- }
-
- // Iron ore requires a stone or better pickaxe:
- case E_BLOCK_IRON_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_IRON_ORE, 1));
- }
- return;
- }
-
- // Gold and diamond ores require an iron or better pickaxe:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_DIAMOND_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Obsidian require a diamond pickaxe:
- case E_BLOCK_OBSIDIAN:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Redstone requires an iron or better pickaxe:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_REDSTONE_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 4 + (short)r1.randInt(1)));
- }
- return;
- }
-
- // Lapis ore requires a stone or better pickaxe:
- case E_BLOCK_LAPIS_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_GOLD_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_DYE, 4 + (short)r1.randInt(4), E_META_DYE_BLUE));
- }
- return;
- }
-
-
- ////////////////////////
- // Resource blocks:
-
- // Iron and lapis blocks require a stone or better pickaxe:
- case E_BLOCK_IRON_BLOCK:
- case E_BLOCK_LAPIS_BLOCK:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Diamond and gold blocks require an iron or better pickaxe:
- case E_BLOCK_DIAMOND_BLOCK:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- }
-
-
- // These blocks require a pickaxe to drop themselves:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_BRICK:
- case E_BLOCK_NETHER_BRICK:
- case E_BLOCK_MOSSY_COBBLESTONE:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_SANDSTONE_STAIRS:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
-
- // Stone requires a pickaxe to drop cobblestone:
- case E_BLOCK_STONE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_COBBLESTONE, 1));
- }
- return;
- }
-
-
- // Snow requires a shovel to harvest:
- case E_BLOCK_SNOW:
- {
- if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 1));
- }
- return;
- }
-
-
- // Leaves require shears for harvesting and have a chance of dropping a sapling and a red apple:
- case E_BLOCK_LEAVES:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
- {
- a_Drops.push_back(cItem(E_ITEM_LEAVES, 1));
- }
- else
- {
- AddRandomDrop(a_Drops, r1, 5, E_ITEM_SAPLING);
- if (a_BlockMeta == E_META_LEAVES_APPLE)
- {
- AddRandomDrop(a_Drops, r1, 200, E_ITEM_APPLE);
- }
- }
- return;
- }
-
-
- // Crops drop a wheat and possibly another seeds when ripe; always drop at least a single seed
- case E_BLOCK_CROPS:
- {
- if (a_BlockMeta == 7)
- {
- AddRandomDrop(a_Drops, r1, 3, E_ITEM_SEEDS);
- a_Drops.push_back(cItem(E_ITEM_WHEAT, 1));
- }
- a_Drops.push_back(cItem(E_ITEM_SEEDS, 1));
- return;
- }
-
-
- // Vines drop only with shears, otherwise they are destroyed
- case E_BLOCK_VINES:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
- {
- a_Drops.push_back(cItem(E_ITEM_VINES, 1));
- }
- return;
- }
-
-
- // Snow drops only when using a shovel
- case E_BLOCK_SNOW_BLOCK:
- {
- if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); return;
- }
- return;
- }
-
-
- // Random multi-drop blocks:
- case E_BLOCK_TALL_GRASS: a_Drops.push_back(cItem(E_ITEM_SEEDS, (short)r1.randInt(3) / 2, 1)); return;
- case E_BLOCK_MELON: a_Drops.push_back(cItem(E_ITEM_MELON_SLICE, 3 + (short)r1.randInt(2), 1)); return;
-
-
- // Fixed multi-drop blocks:
- case E_BLOCK_DOUBLE_STONE_SLAB: a_Drops.push_back(cItem(E_ITEM_STONE_SLAB, 2, 0)); return;
- case E_BLOCK_DOUBLE_WOODEN_SLAB: a_Drops.push_back(cItem(E_ITEM_STEP, 2, 0)); return;
-
- default:
- {
- return;
- }
- } // switch (a_BlockType)
-}
-
-
-
-
-