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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-21 11:59:59 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-21 11:59:59 +0100 |
commit | ee34d805bebe7826fb6cae9a350c625974c4bd74 (patch) | |
tree | 12c2c068f32c5116c3d116936119b5e1e286db8b /source/World.h | |
parent | Fixed a crash in redstone simulator when destroying blocks in Y < 2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/source/World.h b/source/World.h index 530370ce5..9609d8b3f 100644 --- a/source/World.h +++ b/source/World.h @@ -301,12 +301,14 @@ public: /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); - bool DigBlock (int a_X, int a_Y, int a_Z); //tolua_export - void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); //tolua_export + // tolua_begin + bool DigBlock (int a_X, int a_Y, int a_Z); + void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); - const double & GetSpawnX(void) const { return m_SpawnX; } // tolua_export - const double & GetSpawnY(void) const { return m_SpawnY; } // tolua_export - const double & GetSpawnZ(void) const { return m_SpawnZ; } // tolua_export + double GetSpawnX(void) const { return m_SpawnX; } + double GetSpawnY(void) const { return m_SpawnY; } + double GetSpawnZ(void) const { return m_SpawnZ; } + // tolua_end inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } |