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author | Mattes D <github@xoft.cz> | 2013-08-15 10:56:52 +0200 |
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committer | Mattes D <github@xoft.cz> | 2013-08-15 10:56:52 +0200 |
commit | 1a52e89177a907b5d23d3e72f78d30a333da4bfe (patch) | |
tree | 8f2783d06d423361b02457c77f90d6ec874a5191 /source/World.cpp | |
parent | Merge pull request #91 from tigerw/master (diff) | |
parent | Added simple deadlock detection code. (diff) | |
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Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 412 |
1 files changed, 292 insertions, 120 deletions
diff --git a/source/World.cpp b/source/World.cpp index f2b353d32..0b74adec1 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -128,6 +129,9 @@ protected: +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorldLightingProgress: + /// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() class cWorldLightingProgress : public cIsThread @@ -188,120 +192,60 @@ cWorld::cLock::cLock(cWorld & a_World) : /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld: +// cWorld::cTickThread: -cWorld::cWorld(const AString & a_WorldName) : - m_WorldAgeSecs(0), - m_TimeOfDaySecs(0), - m_WorldAge(0), - m_TimeOfDay(0), - m_LastTimeUpdate(0), - m_LastSpawnMonster(0), - m_RSList(0), - m_Weather(eWeather_Sunny), - m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :) +cWorld::cTickThread::cTickThread(cWorld & a_World) : + super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), + m_World(a_World) { - LOGD("cWorld::cWorld(%s)", a_WorldName.c_str()); - m_WorldName = a_WorldName; - m_IniFileName = m_WorldName + "/world.ini"; +} - cMakeDir::MakeDir(m_WorldName.c_str()); - MTRand r1; - m_SpawnX = (double)((r1.randInt() % 1000) - 500); - m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((r1.randInt() % 1000) - 500); - m_GameMode = eGameMode_Creative; - AString StorageSchema("Default"); - cIniFile IniFile(m_IniFileName); - IniFile.ReadFile(); - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); - switch (m_Dimension) + +void cWorld::cTickThread::Execute(void) +{ + const int ClocksPerTick = CLOCKS_PER_SEC / 20; + clock_t LastTime = clock(); + while (!m_ShouldTerminate) { - case dimNether: - case dimOverworld: - case dimEnd: + clock_t Start = clock(); + m_World.Tick((float)(1000 * (Start - LastTime)) / CLOCKS_PER_SEC); + clock_t Now = clock(); + if (Now - Start < ClocksPerTick) { - break; + cSleep::MilliSleep(1000 * (ClocksPerTick - (Now - Start)) / CLOCKS_PER_SEC); } - default: - { - LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); - m_Dimension = dimOverworld; - break; - } - } // switch (m_Dimension) - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); - StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); - m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - - m_Lighting.Start(this); - m_Storage.Start(this, StorageSchema); - m_Generator.Start(this, IniFile); - - m_bAnimals = true; - m_SpawnMonsterRate = 200; // 1 mob each 10 seconds - cIniFile IniFile2("settings.ini"); - if (IniFile2.ReadFile()) - { - m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); - m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks - - // TODO: Move this into cServer instead: - SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100)); - m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str(); + LastTime = Start; } +} - m_ChunkMap = new cChunkMap(this); - - m_ChunkSender.Start(this); - m_LastSave = 0; - m_LastUnload = 0; - // preallocate some memory for ticking blocks so we don�t need to allocate that often - m_BlockTickQueue.reserve(1000); - m_BlockTickQueueCopy.reserve(1000); - // Simulators: - m_SimulatorManager = new cSimulatorManager(*this); - m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = new cSandSimulator(*this, IniFile); - m_FireSimulator = new cFireSimulator(*this, IniFile); - m_RedstoneSimulator = new cRedstoneSimulator(*this); - // Water and Lava simulators get registered in InitializeFluidSimulator() - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld: - // Save any changes that the defaults may have done to the ini file: - if (!IniFile.WriteFile()) - { - LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); - } +cWorld::cWorld(const AString & a_WorldName) : + m_WorldName(a_WorldName), + m_IniFileName(m_WorldName + "/world.ini"), + m_StorageSchema("Default"), + m_WorldAgeSecs(0), + m_TimeOfDaySecs(0), + m_WorldAge(0), + m_TimeOfDay(0), + m_LastTimeUpdate(0), + m_LastSpawnMonster(0), + m_RSList(0), + m_Weather(eWeather_Sunny), + m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_TickThread(*this) +{ + LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); + + cMakeDir::MakeDir(m_WorldName.c_str()); } @@ -504,10 +448,126 @@ void cWorld::InitializeSpawn(void) -void cWorld::StopThreads(void) +void cWorld::Start(void) { + // TODO: Find a proper spawn location, based on the biomes (not in ocean) + m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500); + m_SpawnY = cChunkDef::Height; + m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); + m_GameMode = eGameMode_Creative; + + cIniFile IniFile(m_IniFileName); + if (!IniFile.ReadFile()) + { + LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); + } + AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); + m_Dimension = StringToDimension(Dimension); + switch (m_Dimension) + { + case dimNether: + case dimOverworld: + case dimEnd: + { + break; + } + default: + { + LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); + m_Dimension = dimOverworld; + break; + } + } // switch (m_Dimension) + m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); + m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); + m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); + m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); + m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); + m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); + m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); + m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); + m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); + m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); + m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); + m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); + m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); + m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); + m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); + m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); + m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); + m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); + m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); + + m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); + + m_bAnimals = true; + m_SpawnMonsterRate = 200; // 1 mob each 10 seconds + cIniFile IniFile2("settings.ini"); + if (IniFile2.ReadFile()) + { + m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); + m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks + + } + + m_ChunkMap = new cChunkMap(this); + + m_LastSave = 0; + m_LastUnload = 0; + + // preallocate some memory for ticking blocks so we don�t need to allocate that often + m_BlockTickQueue.reserve(1000); + m_BlockTickQueueCopy.reserve(1000); + + // Simulators: + m_SimulatorManager = new cSimulatorManager(*this); + m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); + m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + m_SandSimulator = new cSandSimulator(*this, IniFile); + m_FireSimulator = new cFireSimulator(*this, IniFile); + m_RedstoneSimulator = new cRedstoneSimulator(*this); + + // Water and Lava simulators get registered in InitializeFluidSimulator() + m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); + + m_Lighting.Start(this); + m_Storage.Start(this, m_StorageSchema); + m_Generator.Start(this, IniFile); + m_ChunkSender.Start(this); + m_TickThread.Start(); + + // Save any changes that the defaults may have done to the ini file: + if (!IniFile.WriteFile()) + { + LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); + } + +} + + + + + +void cWorld::Stop(void) +{ + // Delete the clients that have been in this world: + { + cCSLock Lock(m_CSClients); + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + (*itr)->Destroy(); + delete *itr; + } // for itr - m_Clients[] + m_Clients.clear(); + } + + m_TickThread.Stop(); + m_Lighting.Stop(); m_Generator.Stop(); m_ChunkSender.Stop(); + m_Storage.Stop(); } @@ -529,7 +589,7 @@ void cWorld::Tick(float a_Dt) m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); - // Broadcase time update every 40 ticks (2 seconds) + // Broadcast time update every 40 ticks (2 seconds) if (m_LastTimeUpdate < m_WorldAge - 40) { BroadcastTimeUpdate(); @@ -538,7 +598,9 @@ void cWorld::Tick(float a_Dt) m_ChunkMap->Tick(a_Dt); + TickClients(a_Dt); TickQueuedBlocks(a_Dt); + TickQueuedTasks(); GetSimulatorManager()->Simulate(a_Dt); @@ -740,6 +802,78 @@ void cWorld::TickSpawnMobs(float a_Dt) +void cWorld::TickQueuedTasks(void) +{ + // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks + cTasks Tasks; + { + cCSLock Lock(m_CSTasks); + std::swap(Tasks, m_Tasks); + } + + // Execute and delete each task: + for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr) + { + (*itr)->Run(*this); + delete *itr; + } // for itr - m_Tasks[] +} + + + + + +void cWorld::TickClients(float a_Dt) +{ + cClientHandleList RemoveClients; + { + cCSLock Lock(m_CSClients); + + // Remove clients scheduled for removal: + for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) + { + m_Clients.remove(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToRemove.clear(); + + // Add clients scheduled for adding: + for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) + { + if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) + { + ASSERT(!"Adding a client that is already in the clientlist"); + continue; + } + m_Clients.push_back(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToAdd.clear(); + + // Tick the clients, take out those that have been destroyed into RemoveClients + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) + { + if ((*itr)->IsDestroyed()) + { + // Remove the client later, when CS is not held, to avoid deadlock + RemoveClients.push_back(*itr); + itr = m_Clients.erase(itr); + continue; + } + (*itr)->Tick(a_Dt); + ++itr; + } // for itr - m_Clients[] + } + + // Delete the clients that have been destroyed + for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) + { + delete *itr; + } // for itr - RemoveClients[] +} + + + + + void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); @@ -1900,28 +2034,24 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) -void cWorld::SetMaxPlayers(int iMax) +void cWorld::AddPlayer(cPlayer * a_Player) { - m_MaxPlayers = MAX_PLAYERS; - if (iMax > 0 && iMax < MAX_PLAYERS) { - m_MaxPlayers = iMax; + cCSLock Lock(m_CSPlayers); + + ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? + + m_Players.remove(a_Player); // Make sure the player is registered only once + m_Players.push_back(a_Player); } -} - - - - - -void cWorld::AddPlayer(cPlayer * a_Player) -{ - cCSLock Lock(m_CSPlayers); - - ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? - - m_Players.remove(a_Player); // Make sure the player is registered only once - m_Players.push_back(a_Player); + // Add the player's client to the list of clients to be ticked: + if (a_Player->GetClientHandle() != NULL) + { + cCSLock Lock(m_CSClients); + m_ClientsToAdd.push_back(a_Player->GetClientHandle()); + } + // The player has already been added to the chunkmap as the entity, do NOT add again! } @@ -1932,8 +2062,17 @@ void cWorld::AddPlayer(cPlayer * a_Player) void cWorld::RemovePlayer(cPlayer * a_Player) { m_ChunkMap->RemoveEntity(a_Player); - cCSLock Lock(m_CSPlayers); - m_Players.remove(a_Player); + { + cCSLock Lock(m_CSPlayers); + m_Players.remove(a_Player); + } + + // Remove the player's client from the list of clients to be ticked: + if (a_Player->GetClientHandle() != NULL) + { + cCSLock Lock(m_CSClients); + m_ClientsToRemove.push_back(a_Player->GetClientHandle()); + } } @@ -2279,6 +2418,25 @@ void cWorld::SaveAllChunks(void) +void cWorld::QueueSaveAllChunks(void) +{ + QueueTask(new cWorld::cTaskSaveAllChunks); +} + + + + + +void cWorld::QueueTask(cTask * a_Task) +{ + cCSLock Lock(m_CSTasks); + m_Tasks.push_back(a_Task); +} + + + + + void cWorld::AddEntity(cEntity * a_Entity) { m_ChunkMap->AddEntity(a_Entity); @@ -2306,11 +2464,13 @@ void cWorld::RemoveEntity(cEntity * a_Entity) +/* unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); return m_Players.size(); } +*/ @@ -2522,3 +2682,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSaveAllChunks: + +void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +{ + a_World.SaveAllChunks(); +} + + + + |