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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 08:42:45 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 08:42:45 +0100 |
commit | 2588f5a605d135bc01996f3a685444dfb37978f8 (patch) | |
tree | 4aee764dd164860d546d1e9269c8ee2967810a90 /source/Simulator | |
parent | Fixed a copypasta error from rev 1224 (diff) | |
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Diffstat (limited to 'source/Simulator')
-rw-r--r-- | source/Simulator/ClassicFluidSimulator.cpp | 27 | ||||
-rw-r--r-- | source/Simulator/ClassicFluidSimulator.h | 2 | ||||
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.cpp | 3 | ||||
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.h | 2 | ||||
-rw-r--r-- | source/Simulator/FireSimulator.cpp | 3 | ||||
-rw-r--r-- | source/Simulator/FireSimulator.h | 2 | ||||
-rw-r--r-- | source/Simulator/RedstoneSimulator.cpp | 5 | ||||
-rw-r--r-- | source/Simulator/RedstoneSimulator.h | 5 | ||||
-rw-r--r-- | source/Simulator/SandSimulator.cpp | 28 | ||||
-rw-r--r-- | source/Simulator/SandSimulator.h | 2 | ||||
-rw-r--r-- | source/Simulator/Simulator.cpp | 17 | ||||
-rw-r--r-- | source/Simulator/Simulator.h | 9 | ||||
-rw-r--r-- | source/Simulator/SimulatorManager.cpp | 4 | ||||
-rw-r--r-- | source/Simulator/SimulatorManager.h | 9 |
14 files changed, 69 insertions, 49 deletions
diff --git a/source/Simulator/ClassicFluidSimulator.cpp b/source/Simulator/ClassicFluidSimulator.cpp index e195ffdc5..e005e7381 100644 --- a/source/Simulator/ClassicFluidSimulator.cpp +++ b/source/Simulator/ClassicFluidSimulator.cpp @@ -284,8 +284,9 @@ cClassicFluidSimulator::~cClassicFluidSimulator() -void cClassicFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cClassicFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
+ // TODO: This can be optimized
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (!IsAllowedBlock(BlockType)) // This should save very much time because it doesn´t have to iterate through all blocks
{
@@ -389,17 +390,15 @@ void cClassicFluidSimulator::Simulate(float a_Dt) }
if (pos.y > 0)
{
- m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
- AddBlock( pos.x, pos.y-1, pos.z );
+ m_World->SetBlock(pos.x, pos.y - 1, pos.z, m_FluidBlock, 8); // falling
ApplyUniqueToNearest(pos - Vector3i(0, 1, 0));
}
}
- if (IsSolidBlock(DownID)||( BlockID == m_StationaryFluidBlock)) // Not falling
+ if (IsSolidBlock(DownID) || (BlockID == m_StationaryFluidBlock)) // Not falling
{
if (Feed + m_Falloff < Meta)
{
- m_World->FastSetBlock( pos.x, pos.y, pos.z, m_FluidBlock, Feed + m_Falloff);
- AddBlock( pos.x, pos.y, pos.z );
+ m_World->SetBlock(pos.x, pos.y, pos.z, m_FluidBlock, Feed + m_Falloff);
ApplyUniqueToNearest(pos);
}
else if ((Meta < m_MaxHeight ) || (BlockID == m_StationaryFluidBlock)) // max is the lowest, so it cannot spread
@@ -426,21 +425,20 @@ void cClassicFluidSimulator::Simulate(float a_Dt) if (p.y == pos.y)
{
- m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_Falloff);
+ m_World->SetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_Falloff);
}
else
{
- m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, 8);
+ m_World->SetBlock(p.x, p.y, p.z, m_FluidBlock, 8);
}
- AddBlock( p.x, p.y, p.z );
ApplyUniqueToNearest(p);
}
else // it's fluid
{
- char PointMeta = m_World->GetBlockMeta( p.x, p.y, p.z );
- if( PointMeta > Meta + m_Falloff)
+ NIBBLETYPE PointMeta = m_World->GetBlockMeta(p.x, p.y, p.z);
+ if (PointMeta > Meta + m_Falloff)
{
- AddBlock( p.x, p.y, p.z );
+ // TODO: AddBlock(p.x, p.y, p.z);
ApplyUniqueToNearest(p);
}
}
@@ -448,10 +446,9 @@ void cClassicFluidSimulator::Simulate(float a_Dt) }
}
}
- else// not fed
+ else // not fed
{
- m_World->FastSetBlock( pos.x, pos.y, pos.z, E_BLOCK_AIR, 0 );
- WakeUp( pos.x, pos.y, pos.z );
+ m_World->SetBlock(pos.x, pos.y, pos.z, E_BLOCK_AIR, 0);
}
}
}
diff --git a/source/Simulator/ClassicFluidSimulator.h b/source/Simulator/ClassicFluidSimulator.h index 4198f16de..95dfd9e4a 100644 --- a/source/Simulator/ClassicFluidSimulator.h +++ b/source/Simulator/ClassicFluidSimulator.h @@ -24,7 +24,7 @@ public: // cSimulator overrides:
virtual void Simulate(float a_Dt) override;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
protected:
NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp index 317452c57..e0faf5b18 100644 --- a/source/Simulator/DelayedFluidSimulator.cpp +++ b/source/Simulator/DelayedFluidSimulator.cpp @@ -36,7 +36,7 @@ cDelayedFluidSimulator::~cDelayedFluidSimulator() -void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
@@ -44,6 +44,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) return;
}
+ // TODO: This can be optimized:
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (BlockType != m_FluidBlock)
{
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h index 51fe2a514..d8ba3f858 100644 --- a/source/Simulator/DelayedFluidSimulator.h +++ b/source/Simulator/DelayedFluidSimulator.h @@ -25,7 +25,7 @@ public: virtual ~cDelayedFluidSimulator();
// cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
protected:
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index 8579c2c17..0ebac74b3 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -72,8 +72,9 @@ bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) -void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { + // TODO: This can be optimized BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (!IsAllowedBlock(BlockType)) { diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h index 826d24340..d95ecf4f0 100644 --- a/source/Simulator/FireSimulator.h +++ b/source/Simulator/FireSimulator.h @@ -23,7 +23,7 @@ public: virtual bool FiresForever( BLOCKTYPE a_BlockType ); protected: - virtual void AddBlock(int a_X, int a_Y, int a_Z) override; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); virtual bool BurnBlock(int a_X, int a_Y, int a_Z); diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp index 1862537e0..d6afda413 100644 --- a/source/Simulator/RedstoneSimulator.cpp +++ b/source/Simulator/RedstoneSimulator.cpp @@ -29,10 +29,9 @@ cRedstoneSimulator::~cRedstoneSimulator() -void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z ) +void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - cCSLock Lock( m_CS ); - m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) ); + m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); } diff --git a/source/Simulator/RedstoneSimulator.h b/source/Simulator/RedstoneSimulator.h index 0b0333164..df5874d07 100644 --- a/source/Simulator/RedstoneSimulator.h +++ b/source/Simulator/RedstoneSimulator.h @@ -18,7 +18,7 @@ public: virtual void Simulate( float a_Dt ) override; virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; } - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; enum eRedstoneDirection { @@ -56,7 +56,7 @@ private: void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn); - virtual void AddBlock(int a_X, int a_Y, int a_Z) {} + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} void HandleChange( const Vector3i & a_BlockPos ); BlockList RemoveCurrent( const Vector3i & a_BlockPos ); @@ -77,6 +77,7 @@ private: void RefreshTorchesAround( const Vector3i & a_BlockPos ); + // TODO: The entire simulator is synchronized, no need to lock data structures; remove this cCriticalSection m_CS; }; diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp index 69513afef..f9d58f030 100644 --- a/source/Simulator/SandSimulator.cpp +++ b/source/Simulator/SandSimulator.cpp @@ -6,6 +6,8 @@ #include "../BlockID.h" #include "../Defines.h" #include "../FallingBlock.h" +#include "../Chunk.h" + @@ -70,19 +72,29 @@ bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockType ) -void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) +void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) + // TODO: Optimize this by passing the block type along + int RelX = a_BlockX; + int RelY = a_BlockY; + int RelZ = a_BlockZ; + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); + if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, RelY, RelZ))) + { return; + } - Vector3i Block(a_X, a_Y, a_Z); + Vector3i Block(a_BlockX, a_BlockY, a_BlockZ); //check for duplicates - for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) + for (BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr) { Vector3i Pos = *itr; - if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) + if ((Pos.x == a_BlockX) && (Pos.y == a_BlockY) && (Pos.z == a_BlockZ)) + { return; + } } m_Blocks->push_back(Block); @@ -92,10 +104,10 @@ void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) -bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockType ) +bool cSandSimulator::IsPassable(BLOCKTYPE a_BlockType) { - return a_BlockType == E_BLOCK_AIR + return (a_BlockType == E_BLOCK_AIR) || IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType) - || a_BlockType == E_BLOCK_FIRE; + || (a_BlockType == E_BLOCK_FIRE); } diff --git a/source/Simulator/SandSimulator.h b/source/Simulator/SandSimulator.h index 928ea63fc..4b786678c 100644 --- a/source/Simulator/SandSimulator.h +++ b/source/Simulator/SandSimulator.h @@ -21,7 +21,7 @@ public: virtual bool IsPassable( BLOCKTYPE a_BlockType ); protected: - virtual void AddBlock(int a_X, int a_Y, int a_Z) override; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; typedef std::list <Vector3i> BlockList; BlockList * m_Blocks; diff --git a/source/Simulator/Simulator.cpp b/source/Simulator/Simulator.cpp index 86b37e989..8560163c5 100644 --- a/source/Simulator/Simulator.cpp +++ b/source/Simulator/Simulator.cpp @@ -6,6 +6,7 @@ #include "../Vector3i.h" #include "../BlockID.h" #include "../Defines.h" +#include "../Chunk.h" @@ -28,15 +29,15 @@ cSimulator::~cSimulator() -void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) +void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - AddBlock(a_BlockX, a_BlockY, a_BlockZ); - AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ); - AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ); - AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1); - AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1); + AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); + AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk); + AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk); + AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockY, a_BlockZ)); + AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockY, a_BlockZ)); + AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockY, a_BlockZ - 1)); + AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockY, a_BlockZ + 1)); } diff --git a/source/Simulator/Simulator.h b/source/Simulator/Simulator.h index 1fecb0c96..ee3489b02 100644 --- a/source/Simulator/Simulator.h +++ b/source/Simulator/Simulator.h @@ -8,6 +8,7 @@ class cWorld; +class cChunk; @@ -19,17 +20,17 @@ public: cSimulator(cWorld * a_World); virtual ~cSimulator(); - /// Called in each tick, a_Dt is the time passed since the last tick + /// Called in each tick, a_Dt is the time passed since the last tick, in msec virtual void Simulate(float a_Dt) = 0; - /// Called when a block changes via cWorld::SetBlock() - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ); + /// Called when a block changes + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; protected: /// Called to simulate a new block - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; cWorld * m_World; } ; diff --git a/source/Simulator/SimulatorManager.cpp b/source/Simulator/SimulatorManager.cpp index c74b273f7..ceebc2d8f 100644 --- a/source/Simulator/SimulatorManager.cpp +++ b/source/Simulator/SimulatorManager.cpp @@ -40,11 +40,11 @@ void cSimulatorManager::Simulate( float a_Dt ) -void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) +void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) { - itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ); + itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } } diff --git a/source/Simulator/SimulatorManager.h b/source/Simulator/SimulatorManager.h index fbd97b8fa..989831b03 100644 --- a/source/Simulator/SimulatorManager.h +++ b/source/Simulator/SimulatorManager.h @@ -15,6 +15,13 @@ +// fwd: Chunk.h +class cChunk; + + + + + class cSimulatorManager { public: @@ -22,7 +29,7 @@ public: ~cSimulatorManager(); void Simulate(float a_Dt); - void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ); + void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object! |