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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 20:44:27 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 20:44:27 +0100 |
commit | b18f657ac182155499398c6e7cb4c64af8f86f2e (patch) | |
tree | 82ae758f03560334739db062d4576f52c852305f /source/Simulator/VaporizeFluidSimulator.h | |
parent | Added water and lava springs. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/VaporizeFluidSimulator.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.h b/source/Simulator/VaporizeFluidSimulator.h new file mode 100644 index 000000000..c179c8ec4 --- /dev/null +++ b/source/Simulator/VaporizeFluidSimulator.h @@ -0,0 +1,34 @@ +
+// VaporizeFluidSimulator.h
+
+// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+// Useful for water simulation in the Nether
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cVaporizeFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) override;
+} ;
+
+
+
+
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