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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 15:25:27 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 15:25:27 +0100 |
commit | 5d219dab283e6769319440d37750803b5f991268 (patch) | |
tree | 9c37176d7eca50515733406c41833eba24ca66a1 /source/Simulator/FireSimulator.cpp | |
parent | Added missing item types, fixed placing stone walls. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/FireSimulator.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index c9ade90c9..0e6c1fac1 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -187,6 +187,11 @@ bool cFireSimulator::IsForever(BLOCKTYPE a_BlockType) void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { + if (a_Chunk == NULL) + { + return; + } + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); |