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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Simulator/DelayedFluidSimulator.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.h | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h index 6f7433877..c81500741 100644 --- a/source/Simulator/DelayedFluidSimulator.h +++ b/source/Simulator/DelayedFluidSimulator.h @@ -1,82 +1,82 @@ -
-// DelayedFluidSimulator.h
-
-// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
-// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
-
-
-
-
-#pragma once
-
-#include "FluidSimulator.h"
-
-
-
-
-
-class cDelayedFluidSimulatorChunkData :
- public cFluidSimulatorData
-{
-public:
- class cSlot
- {
- public:
- /// Returns true if the specified block is stored
- bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
-
- /// Adds the specified block unless already present; returns true if added, false if the block was already present
- bool Add(int a_RelX, int a_RelY, int a_RelZ);
-
- /** Array of block containers, each item stores blocks for one Z coord
- Int param is the block index (for faster duplicate comparison in Add())
- */
- cCoordWithIntVector m_Blocks[16];
- } ;
-
- cDelayedFluidSimulatorChunkData(int a_TickDelay);
- virtual ~cDelayedFluidSimulatorChunkData();
-
- /// Slots, one for each delay tick, each containing the blocks to simulate
- cSlot * m_Slots;
-} ;
-
-
-
-
-
-class cDelayedFluidSimulator :
- public cFluidSimulator
-{
- typedef cFluidSimulator super;
-
-public:
- cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
-
- // cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
- virtual void Simulate(float a_Dt) override;
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
-
-protected:
-
- int m_TickDelay; // Count of the m_Slots array in each ChunkData
- int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
- int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
-
- int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
-
- /*
- Slots:
- | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
- adding blocks here ^ | ^ simulating here
- */
-
- /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
- virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
-} ;
-
-
-
-
+ +// DelayedFluidSimulator.h + +// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay +// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot. + + + + +#pragma once + +#include "FluidSimulator.h" + + + + + +class cDelayedFluidSimulatorChunkData : + public cFluidSimulatorData +{ +public: + class cSlot + { + public: + /// Returns true if the specified block is stored + bool HasBlock(int a_RelX, int a_RelY, int a_RelZ); + + /// Adds the specified block unless already present; returns true if added, false if the block was already present + bool Add(int a_RelX, int a_RelY, int a_RelZ); + + /** Array of block containers, each item stores blocks for one Z coord + Int param is the block index (for faster duplicate comparison in Add()) + */ + cCoordWithIntVector m_Blocks[16]; + } ; + + cDelayedFluidSimulatorChunkData(int a_TickDelay); + virtual ~cDelayedFluidSimulatorChunkData(); + + /// Slots, one for each delay tick, each containing the blocks to simulate + cSlot * m_Slots; +} ; + + + + + +class cDelayedFluidSimulator : + public cFluidSimulator +{ + typedef cFluidSimulator super; + +public: + cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); + + // cSimulator overrides: + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void Simulate(float a_Dt) override; + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } + +protected: + + int m_TickDelay; // Count of the m_Slots array in each ChunkData + int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData + int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData + + int m_TotalBlocks; // Statistics only: the total number of blocks currently queued + + /* + Slots: + | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 | + adding blocks here ^ | ^ simulating here + */ + + /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. + virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0; +} ; + + + + |