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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
commit | 5b7de82a79e3f18affcffd686484a681d187942a (patch) | |
tree | 3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/ClassicFluidSimulator.h | |
parent | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/ClassicFluidSimulator.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Simulator/ClassicFluidSimulator.h b/source/Simulator/ClassicFluidSimulator.h index 4b6301b9a..4198f16de 100644 --- a/source/Simulator/ClassicFluidSimulator.h +++ b/source/Simulator/ClassicFluidSimulator.h @@ -25,7 +25,6 @@ public: // cSimulator overrides:
virtual void Simulate(float a_Dt) override;
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
protected:
NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);
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