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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/SandSimulator.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/SandSimulator.cpp')
-rw-r--r-- | source/SandSimulator.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/source/SandSimulator.cpp b/source/SandSimulator.cpp new file mode 100644 index 000000000..1dd9d3d88 --- /dev/null +++ b/source/SandSimulator.cpp @@ -0,0 +1,91 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "SandSimulator.h" +#include "World.h" +#include "Vector3i.h" +#include "BlockID.h" +#include "Defines.h" + + + + + +cSandSimulator::cSandSimulator( cWorld* a_World ) + : cSimulator(a_World) + , m_Blocks(new BlockList) + , m_Buffer(new BlockList) +{ + +} + +cSandSimulator::~cSandSimulator() +{ + delete m_Buffer; + delete m_Blocks; +} + +void cSandSimulator::Simulate( float a_Dt ) +{ + m_Buffer->clear(); + std::swap( m_Blocks, m_Buffer ); + + for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) + { + Vector3i Pos = *itr; + char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); + if(!IsAllowedBlock(BlockID)) + continue; + + char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z ); + + if( IsPassable(BottomBlock) ) + { + m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 ); + m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 ); + } + } + +} + + +bool cSandSimulator::IsAllowedBlock( char a_BlockID ) +{ + return a_BlockID == E_BLOCK_SAND + || a_BlockID == E_BLOCK_GRAVEL; +} + +void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) +{ + if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks + return; + + Vector3i Block(a_X, a_Y, a_Z); + + //check for duplicates + for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) + { + Vector3i Pos = *itr; + if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) + return; + } + + m_Blocks->push_back(Block); + +} + +bool cSandSimulator::IsPassable( char a_BlockID ) +{ + return a_BlockID == E_BLOCK_AIR + || IsBlockWater(a_BlockID) + || IsBlockLava(a_BlockID) + || a_BlockID == E_BLOCK_FIRE; + +} + +void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z ) +{ + //Nothing else needs to be simulated :D (Bugs not included :s) + AddBlock( a_X, a_Y+1, a_Z ); + AddBlock( a_X, a_Y, a_Z ); +} |