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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /source/Mobs/Squid.cpp | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'source/Mobs/Squid.cpp')
-rw-r--r-- | source/Mobs/Squid.cpp | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp deleted file mode 100644 index a311108ae..000000000 --- a/source/Mobs/Squid.cpp +++ /dev/null @@ -1,56 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Squid.h" -#include "../Vector3d.h" -#include "../Chunk.h" - - - - - -cSquid::cSquid(void) : - super("Squid", mtSquid, "", "", 0.95, 0.95) -{ -} - - - - - -void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - // Drops 0-3 Ink Sacs - AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); -} - - - - - -void cSquid::Tick(float a_Dt, cChunk & a_Chunk) -{ - // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk - // that is not where the entity currently resides (FS #411) - - Vector3d Pos = GetPosition(); - - // TODO: Not a real behavior, but cool :D - int RelY = (int)floor(Pos.y); - if ((RelY < 0) || (RelY >= cChunkDef::Height)) - { - return; - } - int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } - - super::Tick(a_Dt, a_Chunk); -} - - - |