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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-07 22:20:18 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-07 22:20:18 +0200 |
commit | 254295b5b8cb34940d77c1c123a2247f6509d813 (patch) | |
tree | 81b67203a34129a192a6ca810545615122cdc5ce /source/Mobs/Squid.cpp | |
parent | Ice is a solid block. (diff) | |
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Diffstat (limited to 'source/Mobs/Squid.cpp')
-rw-r--r-- | source/Mobs/Squid.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp index 09236f3c5..76b1ed94f 100644 --- a/source/Mobs/Squid.cpp +++ b/source/Mobs/Squid.cpp @@ -30,18 +30,21 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSquid::Tick(float a_Dt, cChunk & a_Chunk) { - super::Tick(a_Dt, a_Chunk); + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk + // that is not where the entity currently resides (FS #411) Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D - int RelX = (int)floor(Pos.x + 0.5) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z + 0.5) - a_Chunk.GetPosZ() * cChunkDef::Width; - if (!IsBlockWater(a_Chunk.GetBlock(RelX, (int)Pos.y, RelZ)) && !IsOnFire()) + int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + if (!IsBlockWater(a_Chunk.GetBlock(RelX, (int)floor(Pos.y), RelZ)) && !IsOnFire()) { // Burn for 10 ticks, then decide again StartBurning(10); } + + super::Tick(a_Dt, a_Chunk); } |