diff options
author | STRWarrior <q1w2e3r4> | 2013-09-18 12:06:03 +0200 |
---|---|---|
committer | STRWarrior <q1w2e3r4> | 2013-09-18 12:06:03 +0200 |
commit | f31436d5ca4f486ef7814acbd7a0b5773731544a (patch) | |
tree | 74b03015bf8b48bbdcf66a93b89bdf2709c9b075 /source/Items/ItemSlab.h | |
parent | APIDump: Small cRoot improvement. (diff) | |
parent | Merge pull request #176 from tigerw/bugfixes (diff) | |
download | cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar.gz cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar.bz2 cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar.lz cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar.xz cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.tar.zst cuberite-f31436d5ca4f486ef7814acbd7a0b5773731544a.zip |
Diffstat (limited to '')
-rw-r--r-- | source/Items/ItemSlab.h | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h deleted file mode 100644 index 80de05eb5..000000000 --- a/source/Items/ItemSlab.h +++ /dev/null @@ -1,52 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemSlabHandler : public cItemHandler -{ -public: - cItemSlabHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block; - NIBBLETYPE Meta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); - - if ( - ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block - && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab - && (Block == a_Item.m_ItemType) // Same slab - && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture - { - if (a_Player->GetGameMode() == eGameMode_Creative) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - else - { - if (a_Player->GetInventory().RemoveOneEquippedItem()) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - } - } - return false; - } -} ; - - - - |