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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-05 18:27:08 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-05 18:27:08 +0200 |
commit | 270560a198db49464a5a5a6d75d9650a30208bc7 (patch) | |
tree | a1ab9162becfd1b0888a0beb359d09edb228093f /source/Generating/DistortedHeightmap.cpp | |
parent | Lighting: Fixed underwater lighting (FS #369) (diff) | |
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Diffstat (limited to 'source/Generating/DistortedHeightmap.cpp')
-rw-r--r-- | source/Generating/DistortedHeightmap.cpp | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp new file mode 100644 index 000000000..b495aab22 --- /dev/null +++ b/source/Generating/DistortedHeightmap.cpp @@ -0,0 +1,341 @@ +
+// DistortedHeightmap.cpp
+
+// Implements the cDistortedHeightmap class representing the height and composition generator capable of overhangs
+
+#include "Globals.h"
+
+#include "DistortedHeightmap.h"
+#include "../OSSupport/File.h"
+#include "../../iniFile/iniFile.h"
+
+
+
+
+
+const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] =
+{
+ /* Biome | AmpX | AmpZ */
+ /* biOcean */ { 1.5f, 1.5f},
+ /* biPlains */ { 0.5f, 0.5f},
+ /* biDesert */ { 0.5f, 0.5f},
+ /* biExtremeHills */ {16.0f, 16.0f},
+ /* biForest */ { 3.0f, 3.0f},
+ /* biTaiga */ { 1.5f, 1.5f},
+
+ /* biSwampland */ { 0.0f, 0.0f},
+ /* biRiver */ { 0.0f, 0.0f},
+ /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
+ /* biSky */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
+ /* biFrozenOcean */ { 0.0f, 0.0f},
+ /* biFrozenRiver */ { 0.0f, 0.0f},
+ /* biIcePlains */ { 0.0f, 0.0f},
+ /* biIceMountains */ { 8.0f, 8.0f},
+ /* biMushroomIsland */ { 4.0f, 4.0f},
+ /* biMushroomShore */ { 0.0f, 0.0f},
+ /* biBeach */ { 0.0f, 0.0f},
+ /* biDesertHills */ { 5.0f, 5.0f},
+ /* biForestHills */ { 6.0f, 6.0f},
+ /* biTaigaHills */ { 8.0f, 8.0f},
+ /* biExtremeHillsEdge */ { 7.0f, 7.0f},
+ /* biJungle */ { 0.0f, 0.0f},
+ /* biJungleHills */ { 8.0f, 8.0f},
+} ;
+
+
+
+
+
+cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
+ m_Noise1(a_Seed + 1000),
+ m_Noise2(a_Seed + 2000),
+ m_Noise3(a_Seed + 3000),
+ m_Noise4(a_Seed + 4000),
+ m_Noise5(a_Seed + 5000),
+ m_NoiseArrayX(m_NoiseArray),
+ m_NoiseArrayZ(m_NoiseArray + 17 * 17 * 32),
+ m_BiomeGen(a_BiomeGen),
+ m_HeightGen(new cHeiGenBiomal(a_Seed, a_BiomeGen), 64)
+{
+}
+
+
+
+
+
+void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
+{
+ // Read the params from the INI file:
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
+ m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
+ m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
+ m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
+}
+
+
+
+
+
+void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
+{
+ if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ))
+ {
+ return;
+ }
+ m_CurChunkX = a_ChunkX;
+ m_CurChunkZ = a_ChunkZ;
+
+ GenerateNoiseArray(m_NoiseArrayX, m_Noise1, m_Noise2, m_Noise3);
+ UpdateDistortAmps();
+}
+
+
+
+
+
+void cDistortedHeightmap::GenerateNoiseArray(NOISE_DATATYPE * a_NoiseArray, cNoise & a_Noise1, cNoise & a_Noise2, cNoise & a_Noise3)
+{
+ // Parameters:
+ const int INTERPOL_X = 8;
+ const int INTERPOL_Y = 4;
+ const int INTERPOL_Z = 8;
+
+ ASSERT((NOISE_SIZE_Y % INTERPOL_Y) == 1); // Interpolation needs to set the 0-th and the last element
+
+ int idx = 0;
+ for (int y = 0; y < NOISE_SIZE_Y; y += INTERPOL_Y)
+ {
+ NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY;
+ NOISE_DATATYPE * CurFloor = &(a_NoiseArray[y * 17 * 17]);
+ for (int z = 0; z < 17; z += INTERPOL_Z)
+ {
+ NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z)) / m_FrequencyZ;
+ for (int x = 0; x < 17; x += INTERPOL_X)
+ {
+ NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x)) / m_FrequencyX;
+ CurFloor[x + 17 * z] =
+ a_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 +
+ a_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) +
+ a_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2;
+ }
+ }
+ // Linear-interpolate this XZ floor:
+ ArrayLinearInterpolate2D(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
+ } // for y
+
+ // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
+ for (int y = 1; y < NOISE_SIZE_Y - 1; y++)
+ {
+ if ((y % INTERPOL_Y) == 0)
+ {
+ // This is the interpolation source floor, already calculated
+ continue;
+ }
+ int LoFloorY = (y / INTERPOL_Y) * INTERPOL_Y;
+ int HiFloorY = LoFloorY + INTERPOL_Y;
+ NOISE_DATATYPE * LoFloor = &(a_NoiseArray[LoFloorY * 17 * 17]);
+ NOISE_DATATYPE * HiFloor = &(a_NoiseArray[HiFloorY * 17 * 17]);
+ NOISE_DATATYPE * CurFloor = &(a_NoiseArray[y * 17 * 17]);
+ NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % INTERPOL_Y)) / INTERPOL_Y;
+ int idx = 0;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio;
+ idx += 1;
+ } // for x
+ idx += 1; // Skipping one X column
+ } // for z
+ } // for y
+}
+
+
+
+
+
+void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ PrepareState(a_ChunkX, a_ChunkZ);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int NoiseArrayIdx = x + 17 * z;
+ cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel - 1);
+ for (int y = cChunkDef::Height - 1; y > m_SeaLevel - 1; y--)
+ {
+ int HeightMapHeight = GetValue(NoiseArrayIdx + 17 * 17 * y, x, z);
+ if (y < HeightMapHeight)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, y);
+ break;
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+{
+ PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
+ a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int NoiseArrayIdx = x + 17 * z;
+ int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
+ bool HasHadWater = false;
+ for (int y = LastAir; y > 0; y--)
+ {
+ int HeightMapHeight = GetValue(NoiseArrayIdx + 17 * 17 * y, x, z);
+
+ if (y >= HeightMapHeight)
+ {
+ // "air" part
+ LastAir = y;
+ if (y < m_SeaLevel)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
+ HasHadWater = true;
+ }
+ continue;
+ }
+ // "ground" part:
+ if (LastAir - y > 4)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
+ continue;
+ }
+ if (HasHadWater)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
+ }
+ else
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
+ }
+ } // for y
+ a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
+{
+ int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16);
+ int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16);
+ int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width);
+ int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width);
+ cChunkDef::HeightMap Heightmap;
+ m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
+ return cChunkDef::GetHeight(Heightmap, RelX, RelZ);
+}
+
+
+
+
+
+int cDistortedHeightmap::GetValue(int a_NoiseArrayIdx, int a_RelX, int a_RelZ)
+{
+ int AmpIdx = a_RelX + 17 * a_RelZ;
+ NOISE_DATATYPE DistX = m_NoiseArrayX[a_NoiseArrayIdx] * m_DistortAmpX[AmpIdx];
+ NOISE_DATATYPE DistZ = m_NoiseArrayZ[a_NoiseArrayIdx] * m_DistortAmpZ[AmpIdx];
+ DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX);
+ DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ);
+ return GetHeightmapAt(DistX, DistZ);
+}
+
+
+
+
+
+void cDistortedHeightmap::UpdateDistortAmps(void)
+{
+ BiomeNeighbors Biomes;
+ for (int z = -1; z <= 1; z++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
+ } // for x
+ } // for z
+
+ // Linearly interpolate 4x4 blocks of Amps:
+ const int STEPZ = 4; // Must be a divisor of 16
+ const int STEPX = 4; // Must be a divisor of 16
+ for (int z = 0; z < 17; z += STEPZ)
+ {
+ for (int x = 0; x < 17; x += STEPX)
+ {
+ GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
+ }
+ }
+ ArrayLinearInterpolate2D(m_DistortAmpX, 17, 17, STEPX, STEPZ);
+ ArrayLinearInterpolate2D(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
+}
+
+
+
+
+
+void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ)
+{
+ // Sum up how many biomes of each type there are in the neighborhood:
+ int BiomeCounts[biNumBiomes];
+ memset(BiomeCounts, 0, sizeof(BiomeCounts));
+ int Sum = 0;
+ for (int z = -8; z <= 8; z++)
+ {
+ int FinalZ = a_RelZ + z + cChunkDef::Width;
+ int IdxZ = FinalZ / cChunkDef::Width;
+ int ModZ = FinalZ % cChunkDef::Width;
+ int WeightZ = 9 - abs(z);
+ for (int x = -8; x <= 8; x++)
+ {
+ int FinalX = a_RelX + x + cChunkDef::Width;
+ int IdxX = FinalX / cChunkDef::Width;
+ int ModX = FinalX % cChunkDef::Width;
+ EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ);
+ if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
+ {
+ continue;
+ }
+ int WeightX = 9 - abs(x);
+ BiomeCounts[Biome] += WeightX + WeightZ;
+ Sum += WeightX + WeightZ;
+ } // for x
+ } // for z
+
+ if (Sum <= 0)
+ {
+ // No known biome around? Weird. Return a bogus value:
+ ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
+ a_DistortAmpX = 16;
+ a_DistortAmpZ = 16;
+ }
+
+ // For each biome type that has a nonzero count, calc its amps and add it:
+ NOISE_DATATYPE AmpX = 0;
+ NOISE_DATATYPE AmpZ = 0;
+ for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ {
+ AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
+ AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
+ }
+ a_DistortAmpX = AmpX / Sum;
+ a_DistortAmpZ = AmpZ / Sum;
+}
+
+
+
+
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