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author | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
commit | 3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch) | |
tree | f95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/Entities | |
parent | Arrows have proper yaw and pitch when shot, and stop when they hit a block. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/TNTEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Entities/TNTEntity.cpp b/source/Entities/TNTEntity.cpp index ad3d9ae0c..339107b2e 100644 --- a/source/Entities/TNTEntity.cpp +++ b/source/Entities/TNTEntity.cpp @@ -52,7 +52,7 @@ void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) { Destroy(true); LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); - m_World->DoExplosiontAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); + m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); return; } } |