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author | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
commit | c28ccdc9d56497d42c2a97554a96de76e0d2ee68 (patch) | |
tree | f1a1f5629ae7e2565330580ab4e6fe76466acf6e /source/Entities/ProjectileEntity.h | |
parent | Added the login sequence of a vanilla client to the docs. (diff) | |
parent | Shooting a bow kinda works. (diff) | |
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Diffstat (limited to 'source/Entities/ProjectileEntity.h')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 102 |
1 files changed, 94 insertions, 8 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 2e050068b..1569ad035 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -1,7 +1,7 @@ // ProjectileEntity.h -// Declares the cProjectileEntity class representing the common base class for projectiles +// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types @@ -29,8 +29,8 @@ public: pkArrow = 60, pkSnowball = 61, pkEgg = 62, - pkGhastFireball = 63, // TODO: Unverified TypeID, check this in ProtoProxy - pkFireCharge = 64, // TODO: Unverified TypeID, check this in ProtoProxy + pkGhastFireball = 63, + pkFireCharge = 64, pkEnderPearl = 65, pkExpBottle = 75, pkSplashPotion = 73, @@ -38,17 +38,48 @@ public: pkFishingFloat = 90, } ; + // tolua_end + + CLASS_PROTODEF(cProjectileEntity); + cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - /// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given - virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {}; + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); + + /// Called by the physics blocktracer when the entity hits a solid block, the block's coords and the face hit is given + virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); + + // tolua_begin + + /// Returns the kind of the projectile (fast class identification) + eKind GetProjectileKind(void) const { return m_ProjectileKind; } + + /// Returns the entity who created this projectile; may be NULL + cEntity * GetCreator(void) { return m_Creator; } + + /// Returns the string that is used as the entity type (class name) in MCA files + AString GetMCAClassName(void) const; + + /// Returns true if the projectile has hit the ground and is stuck there + bool IsInGround(void) const { return m_IsInGround; } protected: - eKind m_Kind; + eKind m_ProjectileKind; /// The entity who has created this projectile; may be NULL (e. g. for dispensers) cEntity * m_Creator; + + /// True if the projectile has hit the ground and is stuck there + bool m_IsInGround; + + // tolua_end + + // cEntity overrides: + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin } ; @@ -58,9 +89,64 @@ protected: class cArrowEntity : public cProjectileEntity { + typedef cProjectileEntity super; + public: - cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); - cArrowEntity(cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); + /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + enum ePickupState + { + psNoPickup = 0, + psInSurvivalOrCreative = 1, + psInCreative = 2, + } ; + + // tolua_end + + CLASS_PROTODEF(cArrowEntity); + + /// Creates a new arrow with psNoPickup state and default damage modifier coeff + cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed); + + /// Creates a new arrow as shot by a player, initializes it from the player object + cArrowEntity(cPlayer & a_Player, double a_Force); + + // tolua_begin + + /// Returns the initial arrow position, as defined by the player eye position + adjustment. + static Vector3d PosFromPlayerPos(const cPlayer & a_Player); + + /// Returns the initial arrow speed, as defined by the player look vector and the force coefficient + static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force); + + /// Returns whether the arrow can be picked up by players + ePickupState GetPickupState(void) const { return m_PickupState; } + + /// Sets a new pickup state + void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } + + /// Returns the damage modifier coeff. + double GetDamageCoeff(void) const { return m_DamageCoeff; } + + /// Sets the damage modifier coeff + void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } + + /// Returns true if the specified player can pick the arrow up + bool CanPickup(const cPlayer & a_Player) const; + + // tolua_end + +protected: + + /// Determines when the arrow can be picked up by players + ePickupState m_PickupState; + + /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + double m_DamageCoeff; + + // cEntity overrides: + virtual void SpawnOn(cClientHandle & a_Client) override; + + // tolua_begin } ; // tolua_end |