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author | madmaxoft <github@xoft.cz> | 2013-08-30 14:24:03 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-30 14:24:03 +0200 |
commit | 17ad4c2610f2c33d5b4a8b42b7d4b8fbda9ade32 (patch) | |
tree | feaaf5bf652bfdc542dee9b9c452391531aee6ba /source/Entities/ProjectileEntity.h | |
parent | Implemented basic physics for projectiles. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 7a97a2215..de0366014 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -103,8 +103,17 @@ public: /// Creates a new arrow with psNoPickup state and default damage modifier coeff cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed); + /// Creates a new arrow as shot by a player, initializes it from the player object + cArrowEntity(cPlayer & a_Player, double a_Force); + // tolua_begin + /// Returns the initial arrow position, as defined by the player eye position + adjustment. + static Vector3d PosFromPlayerPos(const cPlayer & a_Player); + + /// Returns the initial arrow speed, as defined by the player look vector and the force coefficient + static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force); + /// Returns whether the arrow can be picked up by players ePickupState GetPickupState(void) const { return m_PickupState; } |