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authorMattes D <github@xoft.cz>2013-11-02 17:05:16 +0100
committerMattes D <github@xoft.cz>2013-11-02 17:05:16 +0100
commitc5b6d68517f8a93d52e684e00cf053de6a31ab99 (patch)
tree65a8c524577e76cf353f7478ab1f869bfe4bd2db /source/Entities/Player.cpp
parentProtocol 1.7: Implemented the first batch of sent packets. (diff)
parentFixed bow damage in creative (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/Player.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index d94bc944c..2e4199629 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -297,7 +297,6 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
- // If just
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@@ -307,12 +306,11 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_LastJumpHeight = (float)GetPosY();
}
cWorld * World = GetWorld();
- if ((GetPosY() >= 0) && (GetPosY() < 256))
+ if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) );
+ BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
if (BlockType != E_BLOCK_AIR)
{
- // LOGD("TouchGround set to true by server");
m_bTouchGround = true;
}
if (
@@ -322,19 +320,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES)
)
{
- // LOGD("Water / Ladder / Torch");
m_LastGroundHeight = (float)GetPosY();
}
}
}
-
- if (m_bTouchGround)
+ else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
int Damage = (int)(Dist - 3.f);
- if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = (float)GetPosY();
- if (Damage > 0)
+
+ if ((Damage > 0) && (!IsGameModeCreative()))
{
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
@@ -1416,11 +1413,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
{
- if (GetGameMode() == gmCreative) // No damage in creative
+ if (IsGameModeCreative()) // No damage in creative
{
return;
}
-
+
GetInventory().DamageEquippedItem();
}