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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
commit | ba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch) | |
tree | ed92993c59673cc4adfb37c19761a59b3de282b0 /source/Chunk.h | |
parent | cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff) | |
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r-- | source/Chunk.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/Chunk.h b/source/Chunk.h index 4bc99b8d2..e21868123 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -290,8 +290,9 @@ private: void CheckBlocks(void); void TickBlocks (MTRand & a_TickRandom); - void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom); - void TickFarmland(int a_RelX, int a_RelY, int a_RelZ); + + /// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes + void ApplyWeatherToTop(MTRand & a_TickRandom); /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); |