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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-07 02:41:54 +0100 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-07 02:41:54 +0100 |
commit | 894f6e02d4aadec58240dc66ad0b8c8f41c5e90a (patch) | |
tree | 9c5cd2eef30acf0235f7177ebe764157c45bba48 /VC2010/MCServer.vcxproj | |
parent | Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code. (diff) | |
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Diffstat (limited to 'VC2010/MCServer.vcxproj')
-rw-r--r-- | VC2010/MCServer.vcxproj | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index d9253c701..c761becb2 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -305,6 +305,7 @@ <ClCompile Include="..\source\packets\cPacket_13.cpp" />
<ClCompile Include="..\source\packets\cPacket_AddToInventory.cpp" />
<ClCompile Include="..\source\packets\cPacket_ArmAnim.cpp" />
+ <ClCompile Include="..\source\packets\cPacket_BlockAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockChange.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockDig.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockPlace.cpp" />
@@ -314,7 +315,9 @@ <ClCompile Include="..\source\packets\cPacket_Disconnect.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp" />
<ClCompile Include="..\source\packets\cPacket_CreateInventoryAction.cpp" />
+ <ClCompile Include="..\source\packets\cPacket_Explosion.cpp" />
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
+ <ClCompile Include="..\source\packets\cPacket_SoundEffect.cpp" />
<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityStatus.cpp" />
@@ -449,6 +452,7 @@ <ClInclude Include="..\source\packets\cPacket_13.h" />
<ClInclude Include="..\source\packets\cPacket_AddToInventory.h" />
<ClInclude Include="..\source\packets\cPacket_ArmAnim.h" />
+ <ClInclude Include="..\source\packets\cPacket_BlockAction.h" />
<ClInclude Include="..\source\packets\cPacket_BlockChange.h" />
<ClInclude Include="..\source\packets\cPacket_BlockDig.h" />
<ClInclude Include="..\source\packets\cPacket_BlockPlace.h" />
@@ -458,7 +462,9 @@ <ClInclude Include="..\source\packets\cPacket_Disconnect.h" />
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h" />
<ClInclude Include="..\source\packets\cPacket_CreateInventoryAction.h" />
+ <ClInclude Include="..\source\packets\cPacket_Explosion.h" />
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
+ <ClInclude Include="..\source\packets\cPacket_SoundEffect.h" />
<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h" />
<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
<ClInclude Include="..\source\packets\cPacket_EntityStatus.h" />
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