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author | madmaxoft <github@xoft.cz> | 2014-09-22 21:51:59 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-09-22 21:52:38 +0200 |
commit | 83588fb0aad5c8597df783792c946c27327f1a40 (patch) | |
tree | 986aac86163c6ccc380886480c8c277f17d68742 /Tools/QtBiomeVisualiser/MainWindow.cpp | |
parent | QtBiomeVisualiser: generator source is read from generator setup ini. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | Tools/QtBiomeVisualiser/MainWindow.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index c55d85082..a2cfa7794 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -27,7 +27,7 @@ MainWindow::MainWindow(QWidget * parent) : m_BiomeView = new BiomeView(); m_MainLayout = new QHBoxLayout(); - m_MainLayout->addWidget(m_BiomeView); + m_MainLayout->addWidget(m_BiomeView, 1); m_MainLayout->setMenuBar(menuBar()); m_MainLayout->setMargin(0); QWidget * central = new QWidget(); @@ -57,7 +57,8 @@ void MainWindow::newGenerator() openGeneratorSetup(""); // Set the chunk source: - m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(m_GeneratorSetup->getIniFile()))); + cIniFilePtr iniFile = m_GeneratorSetup->getIniFile(); + m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(iniFile))); m_BiomeView->redraw(); } @@ -260,7 +261,6 @@ QString MainWindow::getWorldName(const AString & a_Path) return QString(); } AString name = nbt.GetName(1); - OutputDebugStringA(name.c_str()); int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName"); if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String)) { @@ -286,6 +286,9 @@ void MainWindow::openGeneratorSetup(const AString & a_IniFileName) m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;")); m_MainLayout->addWidget(m_LineSeparator); m_MainLayout->addWidget(m_GeneratorSetup); + + // Connect the signals from the setup pane: + connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload())); } |