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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-01-28 00:47:32 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-01-28 00:47:32 +0100 |
commit | de293999872346271cdfb5dbecbad7f77362b83b (patch) | |
tree | c627283aacda09be1592f85805261fec782b8a6d /Plugins/NewTest/item.lua | |
parent | Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008 (diff) | |
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Diffstat (limited to 'Plugins/NewTest/item.lua')
-rw-r--r-- | Plugins/NewTest/item.lua | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Plugins/NewTest/item.lua b/Plugins/NewTest/item.lua deleted file mode 100644 index 942fa8ce6..000000000 --- a/Plugins/NewTest/item.lua +++ /dev/null @@ -1,65 +0,0 @@ -function HandleItemCommand( Split, Player )
- if( #Split ~= 2 and #Split ~=3 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
- return true
- end
-
- local FoundItem = false
-
- local ItemSyntax = Split[2] -- Contains item string with optional metadata
- local ItemData = StringSplit( Split[2], ":" )
-
- -- Default item values
- local ItemID = 0
- local ItemMeta = 0
- local ItemAmount = 1
-
- if( #ItemData > 0 ) then
- ItemID = ItemData[1]
- end
-
- if( tonumber(ItemID) ~= nil ) then -- Definitely a number
- ItemID = tonumber(ItemID)
- if( IsValidItem( ItemID ) ) then
- FoundItem = true
- end
- end
-
- if( FoundItem == false ) then
- if ( HAVE_ITEM_NAMES == true ) then
- local Item = ItemsTable[ ItemID ]
- if( Item ~= nil ) then
- ItemID = Item.m_ItemID
- ItemMeta = Item.m_ItemHealth
- FoundItem = true
- end
- end
- end
-
- -- Override metadata from item in list, if metadata was given
- if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
- ItemMeta = tonumber( ItemData[2] )
- end
-
- if( FoundItem == false ) then
- Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
- return true
- end
-
- if( #Split == 3 ) then
- ItemAmount = tonumber( Split[3] )
- if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
- Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
- return true
- end
- end
-
- local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
- if( Player:GetInventory():AddItem( NewItem ) == true ) then
- Player:SendMessage( cChatColor.Green .. "There you go !" )
- LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
- else
- Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
- end
- return true
-end
\ No newline at end of file |