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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-01 01:17:11 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-01 01:17:11 +0100 |
commit | dc926282ec6318babaf520561c77c50b122646a2 (patch) | |
tree | 4c23af9254aef1fb1727c3b254e2849377b532cb /Plugins/Fire/plugin.lua | |
parent | Forgot a file (diff) | |
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Diffstat (limited to 'Plugins/Fire/plugin.lua')
-rw-r--r-- | Plugins/Fire/plugin.lua | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/Plugins/Fire/plugin.lua b/Plugins/Fire/plugin.lua new file mode 100644 index 000000000..5a96c4fdc --- /dev/null +++ b/Plugins/Fire/plugin.lua @@ -0,0 +1,133 @@ +local FireBlocks = {} -- List of blocks that are currently burning!
+
+function Initialize( Plugin )
+
+ Plugin:SetName( "Fire" )
+ Plugin:SetVersion( 2 )
+
+ PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_TICK )
+ PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE )
+ PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_DIG )
+
+ Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
+
+ return true
+end
+
+function IsForeverBurnable( BlockID )
+ if( BlockID == E_BLOCK_BLOODSTONE ) then
+ return true
+ end
+ return false
+end
+
+function IsBurnable( BlockID )
+ if( BlockID == E_BLOCK_LEAVES or BlockID == E_BLOCK_LOG ) then
+ return true
+ end
+
+ return false
+end
+
+function FindBurnableAround( X, Y, Z )
+ World = cRoot:Get():GetWorld()
+
+ ListBurnables = {}
+ if( IsBurnable( World:GetBlock(X-1, Y, Z) ) ) then
+ table.insert( ListBurnables, { ["x"] = X-1, ["y"] = Y, ["z"] = Z } )
+ end
+ if( IsBurnable( World:GetBlock(X+1, Y, Z) ) ) then
+ table.insert( ListBurnables, { ["x"] = X+1, ["y"] = Y, ["z"] = Z } )
+ end
+ if( IsBurnable( World:GetBlock(X, Y-1, Z) ) ) then
+ table.insert( ListBurnables, { ["x"] = X, ["y"] = Y-1, ["z"] = Z } )
+ end
+ if( IsBurnable( World:GetBlock(X, Y+1, Z) ) ) then
+ table.insert( ListBurnables, { ["x"] = X, ["y"] = Y+1, ["z"] = Z } )
+ end
+ if( IsBurnable( World:GetBlock(X, Y, Z-1) ) ) then
+ table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z-1 } )
+ end
+ if( IsBurnable( World:GetBlock(X, Y, Z+1) ) ) then
+ table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z+1 } )
+ end
+
+ return ListBurnables
+end
+
+
+function OnBlockPlace( PacketData, Player )
+
+ if( PacketData.m_ItemType == E_BLOCK_FIRE or PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
+ if( PacketData.m_Direction > -1 ) then
+ local X = PacketData.m_PosX
+ local Y = PacketData.m_PosY
+ local Z = PacketData.m_PosZ
+
+ X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
+ local World = cRoot:Get():GetWorld()
+
+ --Since flint and steel doesn't do anything on the server side yet
+ if( PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
+ World:SetBlock( X, Y, Z, E_BLOCK_FIRE, 0 )
+ end
+
+ if( not IsForeverBurnable( World:GetBlock( X, Y-1, Z ) ) ) then
+ table.insert( FireBlocks, { ["x"] = X, ["y"] = Y, ["z"] = Z } )
+ end
+ end
+ end
+
+ return false -- dont forbid placing the fire
+end
+
+-- To put out fires! :D
+function OnBlockDig( PacketData, Player )
+ if( PacketData.m_Direction < 0 ) then
+ return false
+ end
+
+ local X = PacketData.m_PosX
+ local Y = PacketData.m_PosY
+ local Z = PacketData.m_PosZ
+
+ X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
+
+ local World = cRoot:Get():GetWorld()
+ if( World:GetBlock( X, Y, Z ) == E_BLOCK_FIRE ) then
+ World:SetBlock( X, Y, Z, E_BLOCK_AIR, 0 )
+ end
+
+ return false
+end
+
+local NumTicks = 0
+function Tick( DeltaTime )
+ if( NumTicks < 10 ) then -- Only spread every 10 ticks, to make sure it doesnt happen too fast
+ NumTicks = NumTicks + 1
+ return
+ end
+ NumTicks = 0
+
+ local World = cRoot:Get():GetWorld()
+
+ local NewTable = {}
+ for key,val in pairs(FireBlocks) do
+ X = val["x"]
+ Y = val["y"]
+ Z = val["z"]
+ local Burnables = FindBurnableAround(X, Y, Z)
+ if( math.random(10) > 5 ) then
+ table.insert( NewTable, val )
+ elseif( #Burnables > 0 ) then
+ local ToBurn = Burnables[ math.random( #Burnables ) ]
+ World:SetBlock( ToBurn["x"], ToBurn["y"], ToBurn["z"], E_BLOCK_FIRE, 0 )
+ table.insert( NewTable, ToBurn )
+ table.insert( NewTable, val )
+ else
+ World:SetBlock( X, Y, Z, 0, 0 )
+ end
+ end
+ FireBlocks = NewTable
+end
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